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General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
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<blockquote data-quote="Ovinomancer" data-source="post: 7485470" data-attributes="member: 16814"><p>I somewhat disagree. Goal and approach is necessary, so if the player of a cloistered wizard is personally nature savvy they still have to present an approach to thier goal for their character. The idea may be spot on, but if it's not something that an approach from the character fits, it's going to be a roll at best. I have no problem taking what would be true of nature here and saying, "well, this time it's not like this because X, but Bob the wizard missed the signs."</p><p></p><p>I'm not an authority on nature, so I can't always judge. Best to let the in-game bits (proficiency in nature, expertise, ability checks) do the validating rather than me. This allows players to be able to rely on their characters rather than the DM and also keeps a knowledgable player from playing into another character's balliwick. I do allow cross-talk, though, so knowledge nature player is more thsn welcome to offer suggestions to the knowledge nature character players. Still probably going to go more off of goal/approach, "are you proficient/expert," and ability checks, though.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7485470, member: 16814"] I somewhat disagree. Goal and approach is necessary, so if the player of a cloistered wizard is personally nature savvy they still have to present an approach to thier goal for their character. The idea may be spot on, but if it's not something that an approach from the character fits, it's going to be a roll at best. I have no problem taking what would be true of nature here and saying, "well, this time it's not like this because X, but Bob the wizard missed the signs." I'm not an authority on nature, so I can't always judge. Best to let the in-game bits (proficiency in nature, expertise, ability checks) do the validating rather than me. This allows players to be able to rely on their characters rather than the DM and also keeps a knowledgable player from playing into another character's balliwick. I do allow cross-talk, though, so knowledge nature player is more thsn welcome to offer suggestions to the knowledge nature character players. Still probably going to go more off of goal/approach, "are you proficient/expert," and ability checks, though. [/QUOTE]
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