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General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7486129" data-attributes="member: 1013"><p>I'm not running a game with social skills, or skills, but even with 5e I wanted my player to describe what he was going to say and how he was going to say it, then I'd take his CHA into account and decide if a skill check was needed. We didn't do acting for the most part, the game is played more 3rd person I guess. </p><p></p><p>I'd try to do the same to a degree with other kills, like searching. If you tell me you are searching a chest of drawers I'd assume you are stand there eyeballing it. But if you are saying you are going to move it away from the wall, take out all the drawers and turn them over, etc, a search check would not be needed to find the key in the one drawer under the Orc underpants. I try to get the player to get into the mind of the PC just a little bit with stuff like that.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7486129, member: 1013"] I'm not running a game with social skills, or skills, but even with 5e I wanted my player to describe what he was going to say and how he was going to say it, then I'd take his CHA into account and decide if a skill check was needed. We didn't do acting for the most part, the game is played more 3rd person I guess. I'd try to do the same to a degree with other kills, like searching. If you tell me you are searching a chest of drawers I'd assume you are stand there eyeballing it. But if you are saying you are going to move it away from the wall, take out all the drawers and turn them over, etc, a search check would not be needed to find the key in the one drawer under the Orc underpants. I try to get the player to get into the mind of the PC just a little bit with stuff like that. [/QUOTE]
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Social skills vs. ... all other mechanics
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