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General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
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<blockquote data-quote="Staccat0" data-source="post: 7486524" data-attributes="member: 6695548"><p>Ideally yeah. I don't honestly care about differentiating player skill or character skill or whatever. The mechanics of 5e just seem to work smoothly that way for me and it covers a wide swath of players.</p><p></p><p>Like, in my ideal game we wouldn't have insight checks but when I play 5e I use those too.</p><p></p><p>Thinking about it more, 5e DOES give me a tool to reward a really really good delivery and I just kinda forgot about it. Inspiration Points work really well for that. But again, I mostly play with actors and comedians and writers and stuff so I've never had an urge to make them do anything other than shut up.</p><p></p><p>D&D is a weird game where you sit in a person's head and drive them around like a mech when you think about it. The disconnect feels strongest in social stuff and RP and the many directions it pulls us. The solution, I think would require making it a different game. </p><p></p><p>As it is, the social rules in 5e feel like a cludge but I can work with them.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7486524, member: 6695548"] Ideally yeah. I don't honestly care about differentiating player skill or character skill or whatever. The mechanics of 5e just seem to work smoothly that way for me and it covers a wide swath of players. Like, in my ideal game we wouldn't have insight checks but when I play 5e I use those too. Thinking about it more, 5e DOES give me a tool to reward a really really good delivery and I just kinda forgot about it. Inspiration Points work really well for that. But again, I mostly play with actors and comedians and writers and stuff so I've never had an urge to make them do anything other than shut up. D&D is a weird game where you sit in a person's head and drive them around like a mech when you think about it. The disconnect feels strongest in social stuff and RP and the many directions it pulls us. The solution, I think would require making it a different game. As it is, the social rules in 5e feel like a cludge but I can work with them. [/QUOTE]
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Social skills vs. ... all other mechanics
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