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General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
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<blockquote data-quote="5ekyu" data-source="post: 7486784" data-attributes="member: 6919838"><p>That is a wonderful false dichotomy with extreme results put forth as what will come of it.</p><p></p><p>Well done.</p><p></p><p>My experience runs counter to that.</p><p></p><p>In my experience, the players who enjoy more roleplay in their RPG bring it to every game and every table - regardless of mechanics that reward it or not. </p><p></p><p>In my experience, those who do not enjoy more roleplay and who instead enjoy more the tactical side of the game and challenge being that to every table - **mostly** regardless of the mechanics around "reward roleplaying" unless the GM weaponized it into strong tactical benefits and then they do it for that gain in tactical matters sometimes.</p><p></p><p>In my experience, it is more myth than reality that any player is say exclusively either/or and most are well to the middle of the "my character rolls an idea" thingy.</p><p></p><p>I do not in play reward "clever ideas" or "good roleplay" because frankly ***my personal tastes*** as to what constitutes "clever" or "good" as GM should not **I believe** influence the outcomes of the character's actions in the game world.</p><p></p><p>If the actions being taken will within that world lead to ABC, then I think they should lead to ABC regardless of whether they are "clever" or just good solid tun of the mill sound choices executed well. I see no reason to give a reward for whatever one might call clever over shy something that just is the right choice.</p><p></p><p>Are my games filled with boring not "good roleplay" and "not clever enough choices? Beats me. My folks seem to enjoy it. </p><p></p><p>Go figure.</p><p></p><p>"No, let's not drive them into a choke point where we maximize our firepower again. Let's do "clever" instead?"</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7486784, member: 6919838"] That is a wonderful false dichotomy with extreme results put forth as what will come of it. Well done. My experience runs counter to that. In my experience, the players who enjoy more roleplay in their RPG bring it to every game and every table - regardless of mechanics that reward it or not. In my experience, those who do not enjoy more roleplay and who instead enjoy more the tactical side of the game and challenge being that to every table - **mostly** regardless of the mechanics around "reward roleplaying" unless the GM weaponized it into strong tactical benefits and then they do it for that gain in tactical matters sometimes. In my experience, it is more myth than reality that any player is say exclusively either/or and most are well to the middle of the "my character rolls an idea" thingy. I do not in play reward "clever ideas" or "good roleplay" because frankly ***my personal tastes*** as to what constitutes "clever" or "good" as GM should not **I believe** influence the outcomes of the character's actions in the game world. If the actions being taken will within that world lead to ABC, then I think they should lead to ABC regardless of whether they are "clever" or just good solid tun of the mill sound choices executed well. I see no reason to give a reward for whatever one might call clever over shy something that just is the right choice. Are my games filled with boring not "good roleplay" and "not clever enough choices? Beats me. My folks seem to enjoy it. Go figure. "No, let's not drive them into a choke point where we maximize our firepower again. Let's do "clever" instead?" [/QUOTE]
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Social skills vs. ... all other mechanics
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