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General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
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<blockquote data-quote="Rya.Reisender" data-source="post: 7486787" data-attributes="member: 6801585"><p>That was a bit simplified.</p><p></p><p>For example let's say someone made a fighter, but he put a lot of points into Intelligence and proficiency into Investigation, explaining me he is thinking of some McGyver like guy that also comes up with great ideas to get out of a predicament. The player, himself, has no clue about chemistry and physics.</p><p></p><p>Now the party is in a predicament and the player says: "I use my knowledge to come up with a clever plan to get out of this situation".</p><p></p><p>Now there are basically three possibilities:</p><p>- I tell the player to roll Investigation</p><p>- I tell the player he needs to describe roughly how he wants to get out of the situation (and if it seems trivial to do, he succeeds and if it's unsure if that would work I let him roll)</p><p>- I tell the player he needs to come up with the idea himself and tell me how he does it in detail (and if it will definitely work, it succeeds and if it might work, I let him roll)</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7486787, member: 6801585"] That was a bit simplified. For example let's say someone made a fighter, but he put a lot of points into Intelligence and proficiency into Investigation, explaining me he is thinking of some McGyver like guy that also comes up with great ideas to get out of a predicament. The player, himself, has no clue about chemistry and physics. Now the party is in a predicament and the player says: "I use my knowledge to come up with a clever plan to get out of this situation". Now there are basically three possibilities: - I tell the player to roll Investigation - I tell the player he needs to describe roughly how he wants to get out of the situation (and if it seems trivial to do, he succeeds and if it's unsure if that would work I let him roll) - I tell the player he needs to come up with the idea himself and tell me how he does it in detail (and if it will definitely work, it succeeds and if it might work, I let him roll) [/QUOTE]
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