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Social skills vs. ... all other mechanics
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<blockquote data-quote="pming" data-source="post: 7486992" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Hmm...</p><p></p><p>"Some people are good at playing a LG Paladin. Some should avoid it at all costs". -Me, a couple decades ago.</p><p></p><p>That' pretty much sums it up as far as I'm concerned. Yes, "Harry" can make a glib, silver-tongued bard...but if Harry is absolutely horrible at being glib or silver-tongued, then he should just accept that he sucks at it and either enjoy the character 'in his mind' and let the mechanics do the talking...or, probably less of a let down...he should just accept he can't play "glib, silver-tongued rogues" if his life depended on it and play something else. </p><p></p><p>Harsh as it sounds, everyone is bad at something. Sometimes that thing happens to be something a person really enjoys. I have one friend who has tried playing a Paladin two or three times. He is absolutely HORRIBLE at it. He just can't "think like a paladin". He may get through, at most, two entire sessions before he gives up and goes back to the raging barbarian or cleric. He can play those. He "gets" them. He really likes the idea of being all heroic and chivalrous and good...but he, personally, just can't "do it right". So he doesn't play paladins.</p><p></p><p>Mechanics are there to handle stuff where the outcome is uncertain or where using dice can heighten the feeling of excitement. Most of the time, at least in my games, players have their PC's do stuff...and if it's reasonable that they should succeed, then they do. No skill checks, no dice rolling, etc. Well, depending on game system; at least with 5e the dice rolls tend to be infrequent except during combat.</p><p></p><p>Sorry, Harry, you suck at playing bards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7486992, member: 45197"] Hiya! Hmm... "Some people are good at playing a LG Paladin. Some should avoid it at all costs". -Me, a couple decades ago. That' pretty much sums it up as far as I'm concerned. Yes, "Harry" can make a glib, silver-tongued bard...but if Harry is absolutely horrible at being glib or silver-tongued, then he should just accept that he sucks at it and either enjoy the character 'in his mind' and let the mechanics do the talking...or, probably less of a let down...he should just accept he can't play "glib, silver-tongued rogues" if his life depended on it and play something else. Harsh as it sounds, everyone is bad at something. Sometimes that thing happens to be something a person really enjoys. I have one friend who has tried playing a Paladin two or three times. He is absolutely HORRIBLE at it. He just can't "think like a paladin". He may get through, at most, two entire sessions before he gives up and goes back to the raging barbarian or cleric. He can play those. He "gets" them. He really likes the idea of being all heroic and chivalrous and good...but he, personally, just can't "do it right". So he doesn't play paladins. Mechanics are there to handle stuff where the outcome is uncertain or where using dice can heighten the feeling of excitement. Most of the time, at least in my games, players have their PC's do stuff...and if it's reasonable that they should succeed, then they do. No skill checks, no dice rolling, etc. Well, depending on game system; at least with 5e the dice rolls tend to be infrequent except during combat. Sorry, Harry, you suck at playing bards. ;) ^_^ Paul L. Ming [/QUOTE]
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