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General Tabletop Discussion
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Social skills vs. ... all other mechanics
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<blockquote data-quote="Reynard" data-source="post: 7487073" data-attributes="member: 467"><p>One thing we as GMs do that we shouldn't, I think, is only ask for or provide detailed descriptions when there is something going on. Every door is just a door until it is magically cursed. Every path across a room to the other side is vague until there is a pit trap. Etc.</p><p></p><p>It's a tough but to crack because you don't want to have the game grind to a slog because the players are paranoid, but you don't also want them to call foul when you spring a trap on them out of nowhere.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7487073, member: 467"] One thing we as GMs do that we shouldn't, I think, is only ask for or provide detailed descriptions when there is something going on. Every door is just a door until it is magically cursed. Every path across a room to the other side is vague until there is a pit trap. Etc. It's a tough but to crack because you don't want to have the game grind to a slog because the players are paranoid, but you don't also want them to call foul when you spring a trap on them out of nowhere. [/QUOTE]
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Community
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Social skills vs. ... all other mechanics
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