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General Tabletop Discussion
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Social skills vs. ... all other mechanics
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<blockquote data-quote="Imaculata" data-source="post: 7487572" data-attributes="member: 6801286"><p>A descriptive approach and an active approach are treated the same by me. However, in both cases I will lower the difficulty of the DC if the approach stated is clever. If a player role-plays particularly well, I may just give them an automatic success at what ever they are trying to accomplish. But a player who states a very clever approach, can be rewarded the same way. </p><p></p><p>For example, a player who states "I sneak past the guards" may need to make a check. But a player who states "I wait till the guards are occupied, and then sneak past them" may have an automatic success, or a lowered difficulty.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7487572, member: 6801286"] A descriptive approach and an active approach are treated the same by me. However, in both cases I will lower the difficulty of the DC if the approach stated is clever. If a player role-plays particularly well, I may just give them an automatic success at what ever they are trying to accomplish. But a player who states a very clever approach, can be rewarded the same way. For example, a player who states "I sneak past the guards" may need to make a check. But a player who states "I wait till the guards are occupied, and then sneak past them" may have an automatic success, or a lowered difficulty. [/QUOTE]
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