Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7487703" data-attributes="member: 6919838"><p>To me, looking at your guard examples, i would treat both cases identically for a few reasons.</p><p></p><p>First, simply put, its the character's (pc and npc) competence at the task that matters, not the player's competence that tells him to add in the extra bit.</p><p></p><p>Second, since we are not wizards (usually) or doctors (usually) or shapeshifting wilderness hunters (usually) IRL the idea of "adding more detail for auto-success" cannot be evenly applied to all important skill checks. What is the equivalent to " wait until the guards are occupied" magic words that make a treat disease check on the fly auto-success, that make decipheric mystic symbols auto-success, that make tracking some barbarians on thr run auto- matic.</p><p></p><p>Third, we establish early on more specific standards for auto-success that factor in character ability and difficulty. See the options in the DMG for some examples but also just look at jumping for a good example in the PHB. We also establish early on that (in line with working together) more resources thrown at a task is a way to get advantage and so "taking more time" can adjust the "roll" and the auto-dc-success for proficient players. Net result is, shown from early on that auto-sux is a natural event that comes out of character ability and challenge, not saying the right phrase.</p><p></p><p>In fact, until the guards arecoccupied might be the worst time to move, depending on what is occupying them.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7487703, member: 6919838"] To me, looking at your guard examples, i would treat both cases identically for a few reasons. First, simply put, its the character's (pc and npc) competence at the task that matters, not the player's competence that tells him to add in the extra bit. Second, since we are not wizards (usually) or doctors (usually) or shapeshifting wilderness hunters (usually) IRL the idea of "adding more detail for auto-success" cannot be evenly applied to all important skill checks. What is the equivalent to " wait until the guards are occupied" magic words that make a treat disease check on the fly auto-success, that make decipheric mystic symbols auto-success, that make tracking some barbarians on thr run auto- matic. Third, we establish early on more specific standards for auto-success that factor in character ability and difficulty. See the options in the DMG for some examples but also just look at jumping for a good example in the PHB. We also establish early on that (in line with working together) more resources thrown at a task is a way to get advantage and so "taking more time" can adjust the "roll" and the auto-dc-success for proficient players. Net result is, shown from early on that auto-sux is a natural event that comes out of character ability and challenge, not saying the right phrase. In fact, until the guards arecoccupied might be the worst time to move, depending on what is occupying them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
Top