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Social skills vs. ... all other mechanics
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<blockquote data-quote="5ekyu" data-source="post: 7487987" data-attributes="member: 6919838"><p>In my experience, rewarding good role playing is simply picking favorites - "i like players who are good at this aspect". In my experience, some players are good at that and some aren't - so i do not see it as reasonable for me to pin in game results on how closely the player's "fun" matches what i like - or to have the in-game world outcome affected by it intentionally.</p><p></p><p>World of make believe etc.. yup its a world of make believe and the only reason we have rules and consistent approaches and fairness is that we choose to value those things. </p><p></p><p>We can never forget that at its heart D&D is a social game of real people coming together to play a game that exists mostly in our heads. the person with the most power in the game is the DM and if that DM wants to essentially make it harder or short change certain kinds of player behaviour by reducing the rewards they get due to their preferences being different from the Gms, then if the players are all ok with that unlevel playing field, thats their choice.</p><p></p><p>its just not a choice that i have found serves us well.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7487987, member: 6919838"] In my experience, rewarding good role playing is simply picking favorites - "i like players who are good at this aspect". In my experience, some players are good at that and some aren't - so i do not see it as reasonable for me to pin in game results on how closely the player's "fun" matches what i like - or to have the in-game world outcome affected by it intentionally. World of make believe etc.. yup its a world of make believe and the only reason we have rules and consistent approaches and fairness is that we choose to value those things. We can never forget that at its heart D&D is a social game of real people coming together to play a game that exists mostly in our heads. the person with the most power in the game is the DM and if that DM wants to essentially make it harder or short change certain kinds of player behaviour by reducing the rewards they get due to their preferences being different from the Gms, then if the players are all ok with that unlevel playing field, thats their choice. its just not a choice that i have found serves us well. [/QUOTE]
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