Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7490520" data-attributes="member: 97077"><p>There isn't one in my view. A player has to state a goal and approach regardless of what he or she wants the character to do, be it fighting or talking. That statement of goal and approach <em>is</em> roleplaying - the player determining what the character does, thinks, or says. However flowery the language offered by the player, a goal and approach can be boiled down to its basic parts and the DM can adjudicate from there. But just like a player with a character in a combat scenario can use a class feature to get advantage on an attack roll (say), so too can a player make use of an NPC's personality trait, ideal, bond, or flaw (once discovered) to gain advantage on any subsequent Charisma check. There <em>are </em>tactics to a social interaction challenge just as in combat and they are baked right into the rules. It doesn't rely entirely on a player's personal social skills. The issue is that a lot of DMs in my experience don't have a clue about how to run social interaction challenges in a way where players can leverage such tactics.</p><p></p><p>On the matter of "picking favorites" or liking players who are good at certain aspects of the game, I think that's just fine. If a player can't even muster a simple goal and approach regardless of the type of challenge at play and also has no desire to improve on those areas where he or she is weak, I have about 40 other players who will be happy to take his or her place. The DM, of course, should remain consistent in his or her rulings so that the players can make informed decisions.</p></blockquote><p></p>
[QUOTE="iserith, post: 7490520, member: 97077"] There isn't one in my view. A player has to state a goal and approach regardless of what he or she wants the character to do, be it fighting or talking. That statement of goal and approach [I]is[/I] roleplaying - the player determining what the character does, thinks, or says. However flowery the language offered by the player, a goal and approach can be boiled down to its basic parts and the DM can adjudicate from there. But just like a player with a character in a combat scenario can use a class feature to get advantage on an attack roll (say), so too can a player make use of an NPC's personality trait, ideal, bond, or flaw (once discovered) to gain advantage on any subsequent Charisma check. There [I]are [/I]tactics to a social interaction challenge just as in combat and they are baked right into the rules. It doesn't rely entirely on a player's personal social skills. The issue is that a lot of DMs in my experience don't have a clue about how to run social interaction challenges in a way where players can leverage such tactics. On the matter of "picking favorites" or liking players who are good at certain aspects of the game, I think that's just fine. If a player can't even muster a simple goal and approach regardless of the type of challenge at play and also has no desire to improve on those areas where he or she is weak, I have about 40 other players who will be happy to take his or her place. The DM, of course, should remain consistent in his or her rulings so that the players can make informed decisions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social skills vs. ... all other mechanics
Top