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General Tabletop Discussion
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Social skills vs. ... all other mechanics
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<blockquote data-quote="smbakeresq" data-source="post: 7490617" data-attributes="member: 28301"><p>In many cases its the DMs fault players don't show good "tactics" when they do things as if a player tries something they don't get rewarded for it if "it isn't in the rules." There is an inspiration mechanic, but few use it, and the few that do are so stingy they stifle the game. Inspiration is so the players can choose when to get an advantage for something for RP something well in the past, but there is no reason it cant be don't right away at the table with or without a check of any sort. If you hand these things out liberally as a DM then your players will pick up on it and do it more, improving the game. If you make it an endless of checks to do anything, then it might not be worth it.</p><p></p><p>If a player says "I am going to jump on the table ands then jump off it to add to my axe blow" then I would give them a small bonus to damage right there even though it isn't in the rules since I want to encourage that behavior. In a social encounter the players can get bonuses just for suggesting something novel or for something else appropriate, sometimes with a check and mostly sometimes without. Social encounters are by definition more under the DM control (since he/she has to play everyone else in the room) so should be handled more free-flowing and more liberally. If a person acts in character and uses flowery terms appropriate to the situation I am certainly giving them a bonus for the attempt, that's behavior you want to encourage. I have told players before "She got a bonus and you didn't because you didn't sound as inspired" to get the message across. Failing to role play in character well enough (not everyone is a great actor) shouldn't be penalized, that pushed people more into a shell, which I see with new players generally. Encourage them.</p><p></p><p></p><p>Your the DM, the official, you have to officiate the game right to encourage good play and discourage bad play. If someone shows up dressed as their PC and you are not giving the bonuses all night long you are probably doing something wrong. Bringing IBC Root Beer for the DM might get you a free potion.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7490617, member: 28301"] In many cases its the DMs fault players don't show good "tactics" when they do things as if a player tries something they don't get rewarded for it if "it isn't in the rules." There is an inspiration mechanic, but few use it, and the few that do are so stingy they stifle the game. Inspiration is so the players can choose when to get an advantage for something for RP something well in the past, but there is no reason it cant be don't right away at the table with or without a check of any sort. If you hand these things out liberally as a DM then your players will pick up on it and do it more, improving the game. If you make it an endless of checks to do anything, then it might not be worth it. If a player says "I am going to jump on the table ands then jump off it to add to my axe blow" then I would give them a small bonus to damage right there even though it isn't in the rules since I want to encourage that behavior. In a social encounter the players can get bonuses just for suggesting something novel or for something else appropriate, sometimes with a check and mostly sometimes without. Social encounters are by definition more under the DM control (since he/she has to play everyone else in the room) so should be handled more free-flowing and more liberally. If a person acts in character and uses flowery terms appropriate to the situation I am certainly giving them a bonus for the attempt, that's behavior you want to encourage. I have told players before "She got a bonus and you didn't because you didn't sound as inspired" to get the message across. Failing to role play in character well enough (not everyone is a great actor) shouldn't be penalized, that pushed people more into a shell, which I see with new players generally. Encourage them. Your the DM, the official, you have to officiate the game right to encourage good play and discourage bad play. If someone shows up dressed as their PC and you are not giving the bonuses all night long you are probably doing something wrong. Bringing IBC Root Beer for the DM might get you a free potion. [/QUOTE]
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