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Social skills vs. ... all other mechanics
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<blockquote data-quote="smbakeresq" data-source="post: 7491026" data-attributes="member: 28301"><p>Yes of course they are tangible. You get them by acting as HEROES, as appropriate to your PC, class, race and background. That might be doing something:</p><p></p><p>1. foolhardy and reckless (Barbarian) - the group was taking to long to plan out an attack so the barbarian just raged and attacked. It was just like Leeroy Jenkins except it was exactly the right thing to do.</p><p></p><p>2. or smart and sneaky (wood elf rogue-scout min/max dip ranger-hunter.) We don't have one of those, but we have a monk who street performed (acrobatics) her way past guards looking for a bribe in Greyhawk, and then hid in the crowd to catch 2 thieves. In addition, a chimera in a carnival parade broke out of its cage, the monk was smart enough to subdue it as it was a zoo animal as opposed to a wild chimera to avoid loss to its owner, that got them inspiration in addition to the story reward of 2 potions of resistance.</p><p></p><p>3. A diviner that uses arcane eye to scout out the area and avoid or mitigate dangers. The eye is invisible and silent and it lasts an hour, that's 600 rounds worth of move 30' and observation. that's a whole lot of scouting that can be done and if you are smart enough to do it and thus pre-plan for encounters you surely did what a diviner would do.</p><p></p><p>4. The swashbuckler that leaps on every piece of furniture in every combat and kicks over every barrel in sight in the hopes they can grease the floor for the enemies. I have had to use printed obstacles from Gloomhaven to put more stuff on the floor.</p><p></p><p>5. The wizard who is smart enough to take water breathing as a ritual and cast it every day without fail and remind me and group of same when they group gets plunged into the lake. They would always tell me about this ritual and frankly I would always just say "Ok" and of course forgot it until they reminded me.</p><p></p><p>6. The Paladin of Crown (Shield Master user) who while in Greyhawk healed a dying doppelganger to turn him over to the authorities and then later jumped/dove off a ledge 30' up, launching himself like a missile (shield first) to prone someone. I figured that was good for something. As a side note, I ruled he took the falling damage of 20', 2d6, - d6 since he broke his fall on the enemy (he hit with the shield bash) +4 damage (he is 225lbs with 18 str, so the bigger you are the harder you fall) causing the enemy to take 2d6 (the fall damage) +d4 for the shield and +4 for the Str (actually mass falling down behind the shield) and both were prone (he missed his athletics check but so did the enemy). I thought that his move would be used up but he could take his attack routine, which he did. If he had made the ATH check I would have had him take less damage (landed on feet) but still take some (try jumping 30'down as a heavy person.) He did this BEFORE asking what the consequences of the jump down would be.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7491026, member: 28301"] Yes of course they are tangible. You get them by acting as HEROES, as appropriate to your PC, class, race and background. That might be doing something: 1. foolhardy and reckless (Barbarian) - the group was taking to long to plan out an attack so the barbarian just raged and attacked. It was just like Leeroy Jenkins except it was exactly the right thing to do. 2. or smart and sneaky (wood elf rogue-scout min/max dip ranger-hunter.) We don't have one of those, but we have a monk who street performed (acrobatics) her way past guards looking for a bribe in Greyhawk, and then hid in the crowd to catch 2 thieves. In addition, a chimera in a carnival parade broke out of its cage, the monk was smart enough to subdue it as it was a zoo animal as opposed to a wild chimera to avoid loss to its owner, that got them inspiration in addition to the story reward of 2 potions of resistance. 3. A diviner that uses arcane eye to scout out the area and avoid or mitigate dangers. The eye is invisible and silent and it lasts an hour, that's 600 rounds worth of move 30' and observation. that's a whole lot of scouting that can be done and if you are smart enough to do it and thus pre-plan for encounters you surely did what a diviner would do. 4. The swashbuckler that leaps on every piece of furniture in every combat and kicks over every barrel in sight in the hopes they can grease the floor for the enemies. I have had to use printed obstacles from Gloomhaven to put more stuff on the floor. 5. The wizard who is smart enough to take water breathing as a ritual and cast it every day without fail and remind me and group of same when they group gets plunged into the lake. They would always tell me about this ritual and frankly I would always just say "Ok" and of course forgot it until they reminded me. 6. The Paladin of Crown (Shield Master user) who while in Greyhawk healed a dying doppelganger to turn him over to the authorities and then later jumped/dove off a ledge 30' up, launching himself like a missile (shield first) to prone someone. I figured that was good for something. As a side note, I ruled he took the falling damage of 20', 2d6, - d6 since he broke his fall on the enemy (he hit with the shield bash) +4 damage (he is 225lbs with 18 str, so the bigger you are the harder you fall) causing the enemy to take 2d6 (the fall damage) +d4 for the shield and +4 for the Str (actually mass falling down behind the shield) and both were prone (he missed his athletics check but so did the enemy). I thought that his move would be used up but he could take his attack routine, which he did. If he had made the ATH check I would have had him take less damage (landed on feet) but still take some (try jumping 30'down as a heavy person.) He did this BEFORE asking what the consequences of the jump down would be. [/QUOTE]
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