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<blockquote data-quote="painandgreed" data-source="post: 1803305" data-attributes="member: 24969"><p>I like a survival bonus for Low Class and put forth doubling starting money for Nobility. Maybe double starting money or a suit of Medium or Heavy Armor excluding full plate.</p><p></p><p>For the monetary benefit for High Nobility, it is supposed to effectivly outfit the entire party which would go with the background of my world. Nobles, well off families, and even some lower class raise their children from 8 - 14 in groups called "parties". A noble will seek out other children of similar age to their own from good families, especially other nobility, and raise them together in their formative years before class training. This is expected to form strong bonds between them so in later years, they will form the core supporters of the nobel or each other if all noble. In cases where the noble child isn't in line to inherit a title or land, it may be all the family can offer. He, the son of the captian of the guard, the daughter of the village cleric, etc are raised together, trained, and outfited. They are now prepared to head off into the world and adventure, join the military or otherwise make their own way in life from that point on. What their material reward would be as well as the demands the family would make are proportional to the power of the family and eachother. This would be determined by the PC at character creation. I'd hate to stick them three feats down later in the game however, so the free Leadership feat or other bonus' at later levels might be in order also.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1803305, member: 24969"] I like a survival bonus for Low Class and put forth doubling starting money for Nobility. Maybe double starting money or a suit of Medium or Heavy Armor excluding full plate. For the monetary benefit for High Nobility, it is supposed to effectivly outfit the entire party which would go with the background of my world. Nobles, well off families, and even some lower class raise their children from 8 - 14 in groups called "parties". A noble will seek out other children of similar age to their own from good families, especially other nobility, and raise them together in their formative years before class training. This is expected to form strong bonds between them so in later years, they will form the core supporters of the nobel or each other if all noble. In cases where the noble child isn't in line to inherit a title or land, it may be all the family can offer. He, the son of the captian of the guard, the daughter of the village cleric, etc are raised together, trained, and outfited. They are now prepared to head off into the world and adventure, join the military or otherwise make their own way in life from that point on. What their material reward would be as well as the demands the family would make are proportional to the power of the family and eachother. This would be determined by the PC at character creation. I'd hate to stick them three feats down later in the game however, so the free Leadership feat or other bonus' at later levels might be in order also. [/QUOTE]
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