I know 4e doesn't like penalties but in creating a setting I want to convey a certain amount of tension between races, even allies or even between human factions.
So I wanted a simple system that would work nice and easily with a low amount of in-game complication. I'm not sure if this has been done before and if it has, oh well, I'll live.
Basically, every race or faction in a setting has a Social Stigma listing. Under this, there are listed the races that have an adverse reaction to that particular race. Only races with established nations where Diplomacy matters, should be included. Monster races just work by the regular DC rules.
The number next to each race indicates the penalty the character, or anyone with the character, suffers on Diplomacy rolls when dealing with that race.
So I wanted a simple system that would work nice and easily with a low amount of in-game complication. I'm not sure if this has been done before and if it has, oh well, I'll live.
Basically, every race or faction in a setting has a Social Stigma listing. Under this, there are listed the races that have an adverse reaction to that particular race. Only races with established nations where Diplomacy matters, should be included. Monster races just work by the regular DC rules.
The number next to each race indicates the penalty the character, or anyone with the character, suffers on Diplomacy rolls when dealing with that race.
So if anyone in the party was dealing with Elves whilst a half-elf was with them, then they'd take a -1 penalty to their Diplomacy rolls.Half-elf
Social Stigma
Mongoloids (human nation) 2, Elves 1, Eladrin 3, Orcs 5.