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Socially misfit characters and role-playing
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1774736" data-attributes="member: 16936"><p>This describes one of our former players fairly accurately. Even when we'd do the usual routine for character creation (everyone gets together and talks out what the party's overall goals are, what character ideas they have, and how to connect everyone together), she'd just nod and contribute very little to the discussion and end up playing her character as secretive and reclusive anyway. If other characters poked around trying to figure something out about her character, they got stonewalled. She'd usually have a partial character background prepared, but "it wasn't finished," so no one would ever get to see all of it...and if a GM used part of her character's background in an attempt to get her involved in the plot, she'd just ignore it. </p><p></p><p>And meanwhile, she'd be sitting on the couch, sulking at the rest of us throughout the whole game, stalling the game anytime anyone tried to involve her, and occasionally falling asleep. Followed up by e-mailed recriminations to the GM and to the rest of us, telling us how little fun "everyone" was having in the game. Usually coupled with the complaint that she didn't really enjoy her character because she didn't get a chance to do a full background for her. But, of course, she would also say that since the game had already started (usually a few weeks late in an attempt to accomodate her), it was "pointless" to finish up that background now.</p><p></p><p>What was kind of amazing was how many times various people tried to find a way to fix things to her liking. We had one GM who worked with her in person and via e-mail for over a week and a half, trying to solve whatever problem she was having with her Star Wars character and rearrange the plot so she could be more fully involved...and she seemed happy with this, right up until the point where we started playing again, when she reverted to sulking and e-mailing nasty comments to the GM again. She drove one player out of the game entirely, and eventually managed to alienate everyone else.</p><p></p><p>Needless to say, once we stopped playing with her, our games got a lot better. But it was the first genuinely disruptive player we'd had, so it took us a while to figure out that she really wasn't going to get any better without professional help, and that since she was never going to seek out that help, it would be better to let her finish burning those last few bridges and move on. (Because although I'm really only talking about her behavior when gaming, the fact was that it was indistinguishable from her behavior anywhere else, and her actual life was even more abusive towards others than her gaming habits were.)</p><p></p><p>--</p><p>i kind of hope that she got some help eventually, but honestly, i guess i don't care</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1774736, member: 16936"] This describes one of our former players fairly accurately. Even when we'd do the usual routine for character creation (everyone gets together and talks out what the party's overall goals are, what character ideas they have, and how to connect everyone together), she'd just nod and contribute very little to the discussion and end up playing her character as secretive and reclusive anyway. If other characters poked around trying to figure something out about her character, they got stonewalled. She'd usually have a partial character background prepared, but "it wasn't finished," so no one would ever get to see all of it...and if a GM used part of her character's background in an attempt to get her involved in the plot, she'd just ignore it. And meanwhile, she'd be sitting on the couch, sulking at the rest of us throughout the whole game, stalling the game anytime anyone tried to involve her, and occasionally falling asleep. Followed up by e-mailed recriminations to the GM and to the rest of us, telling us how little fun "everyone" was having in the game. Usually coupled with the complaint that she didn't really enjoy her character because she didn't get a chance to do a full background for her. But, of course, she would also say that since the game had already started (usually a few weeks late in an attempt to accomodate her), it was "pointless" to finish up that background now. What was kind of amazing was how many times various people tried to find a way to fix things to her liking. We had one GM who worked with her in person and via e-mail for over a week and a half, trying to solve whatever problem she was having with her Star Wars character and rearrange the plot so she could be more fully involved...and she seemed happy with this, right up until the point where we started playing again, when she reverted to sulking and e-mailing nasty comments to the GM again. She drove one player out of the game entirely, and eventually managed to alienate everyone else. Needless to say, once we stopped playing with her, our games got a lot better. But it was the first genuinely disruptive player we'd had, so it took us a while to figure out that she really wasn't going to get any better without professional help, and that since she was never going to seek out that help, it would be better to let her finish burning those last few bridges and move on. (Because although I'm really only talking about her behavior when gaming, the fact was that it was indistinguishable from her behavior anywhere else, and her actual life was even more abusive towards others than her gaming habits were.) -- i kind of hope that she got some help eventually, but honestly, i guess i don't care ryan [/QUOTE]
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