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Socially misfit characters and role-playing
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<blockquote data-quote="D+1" data-source="post: 1774754" data-attributes="member: 13654"><p>It's not up to you to find the motivation - it's up to the PLAYER of the other character to PROVIDE you with reasonable motivation for all the reasons you're describing. Or at the very least to READILY provide avenues of discussion that will enable the other PC's to FIND good reasons to overlook characteristics that would otherwise logically PRECLUDE association. While it may be great roleplaying in and of itself and a fun exercise in character building to create "mysterious" characters (or ones with attitude problems or whatever) it is poor D&D playing to expect all the other PC's and the DM to make THEIR characters accept yours without exercising a little collaborative effort on your own behalf. To create an annoying or an inherently untrustable character and then expect other PC's to IGNORE those aspects that stand out most about your character in order to forcibly fit your poorly-fitting character into the game is BAD FORM.</p><p></p><p>If the player wants to maintain airs of deep mystery about his character that's fine - but he still has to construct a character that will fit quickly into an immediately formed group of varied PC's and have it be sensible for those other PC's to do so. ALL players have this obligation, just as the DM has an obligation to work with the players to begin the campaign with situations that lend themselves to the formation of a PC party if the players aren't already beginning play with the assumption that they already know of, associate with, or have reason to immediately seek out other PC's.</p></blockquote><p></p>
[QUOTE="D+1, post: 1774754, member: 13654"] It's not up to you to find the motivation - it's up to the PLAYER of the other character to PROVIDE you with reasonable motivation for all the reasons you're describing. Or at the very least to READILY provide avenues of discussion that will enable the other PC's to FIND good reasons to overlook characteristics that would otherwise logically PRECLUDE association. While it may be great roleplaying in and of itself and a fun exercise in character building to create "mysterious" characters (or ones with attitude problems or whatever) it is poor D&D playing to expect all the other PC's and the DM to make THEIR characters accept yours without exercising a little collaborative effort on your own behalf. To create an annoying or an inherently untrustable character and then expect other PC's to IGNORE those aspects that stand out most about your character in order to forcibly fit your poorly-fitting character into the game is BAD FORM. If the player wants to maintain airs of deep mystery about his character that's fine - but he still has to construct a character that will fit quickly into an immediately formed group of varied PC's and have it be sensible for those other PC's to do so. ALL players have this obligation, just as the DM has an obligation to work with the players to begin the campaign with situations that lend themselves to the formation of a PC party if the players aren't already beginning play with the assumption that they already know of, associate with, or have reason to immediately seek out other PC's. [/QUOTE]
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