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Socially misfit characters and role-playing
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<blockquote data-quote="Keeper of Secrets" data-source="post: 1775023" data-attributes="member: 13836"><p>This is an excellent topic. In fact this is a topic I discuss quite often with my own group, especially when discussions of proper role playing comes up.</p><p></p><p>The exampel I use is when I was running Call of Cthulhu 10 years ago. The group was all pretty new (newbie investigators who do not yet know of the horrible truth of the Cthulhu world). The characters all kind of know one another so when an investigation presents itself, a lot of calls are made and the posse is forming. Finally they come to the last character who diggs in his heels and says over and over again 'I don't believe in ghosts and monsters - you people would be wasting my time.' The characters try a little harder (not trying to metagame and trying to pretend like the guy may have a point). Finally the players/characters throw up their hands and just go without him, leaving the stubborn player at his job (and leaving him sitting out the rest of the game). Towards the tend of the night, he has the gall to complain: Why did you not try harder? </p><p></p><p>Luckily violence did not break out.</p><p></p><p>Sometimes in that situation, characters will say things like: I am plying my character. He does not believe in monsters (which in and of itself is fine at first) so you need a very convincing argument. Its good role playing.</p><p></p><p>I disagree. GOOD role playing is (a) creating a character that will actively participate and (b) FINDING reasons why the character would. </p><p></p><p>I am not clear whether the original point of the thread's scruffy rogue was trying to play an aloof and difficult character or if the player has serious problemns fitting in, but either way it is not good role playing (unless the player of the scruffy rogue is really setting something up for a spectacular scene).</p></blockquote><p></p>
[QUOTE="Keeper of Secrets, post: 1775023, member: 13836"] This is an excellent topic. In fact this is a topic I discuss quite often with my own group, especially when discussions of proper role playing comes up. The exampel I use is when I was running Call of Cthulhu 10 years ago. The group was all pretty new (newbie investigators who do not yet know of the horrible truth of the Cthulhu world). The characters all kind of know one another so when an investigation presents itself, a lot of calls are made and the posse is forming. Finally they come to the last character who diggs in his heels and says over and over again 'I don't believe in ghosts and monsters - you people would be wasting my time.' The characters try a little harder (not trying to metagame and trying to pretend like the guy may have a point). Finally the players/characters throw up their hands and just go without him, leaving the stubborn player at his job (and leaving him sitting out the rest of the game). Towards the tend of the night, he has the gall to complain: Why did you not try harder? Luckily violence did not break out. Sometimes in that situation, characters will say things like: I am plying my character. He does not believe in monsters (which in and of itself is fine at first) so you need a very convincing argument. Its good role playing. I disagree. GOOD role playing is (a) creating a character that will actively participate and (b) FINDING reasons why the character would. I am not clear whether the original point of the thread's scruffy rogue was trying to play an aloof and difficult character or if the player has serious problemns fitting in, but either way it is not good role playing (unless the player of the scruffy rogue is really setting something up for a spectacular scene). [/QUOTE]
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