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Societal conveniences by using core spells & items?
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<blockquote data-quote="Yair" data-source="post: 1617823" data-attributes="member: 10913"><p>My favorite effect is Control Weather to suit the weather to the ruler's desires. Yes, it is high-level, but with such a large area the entire city will only need one casting.</p><p></p><p>I have written <a href="http://www.geocities.com/argentus_il/Articles/SpellsInCommunity.html" target="_blank">two</a> <a href="http://www.geocities.com/argentus_il/Articles/SpellInCommunityII.html" target="_blank">articles</a> about this, but I am afraid they are quite old and not very good. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> Allow me to post the spells I have identified as important (3E) from the first article:</p><p></p><p><strong>Alarm</strong>: Brd 1, Rgr 1, Sor/Wiz 1, 25 ft. radius, 2 hours/level</p><p></p><p><strong>Animal Friendship</strong>: Drd 1, Rgr 1, HD=2x caster level</p><p></p><p><strong>Animal Messanger</strong>: Clr 2, Drd 2, Rgr 2 1 day/level</p><p></p><p><strong>Animate Dead</strong>: Clr 3, Death 3, Sor/Wiz 5 2 HD x caster level (50 gp/corpse)</p><p></p><p><strong>Arcane Lock</strong>: Sor/Wiz 2 Permanent (25 gp)</p><p></p><p><strong>Atonement</strong>: Clr 5, Drd 5 (500 gp focus, 500 XP)</p><p></p><p><strong>Awaken</strong>: Drd 5 Instantenous, Tree of Animal (250 XP)</p><p></p><p><strong>Bless Water</strong>: Clr 1, Pal 1 Instatenous (25 gp)</p><p></p><p><strong>Break Enchantment</strong>: Brd 4, Clr 5, Luck 5</p><p></p><p><strong>Clairaudience/Clairvoyance</strong>: Brd 3, Knowledge 3, Sor/Wiz 3 Lead sheeting blocks it</p><p></p><p><strong>Command Plants</strong>: Drd 8, Plant 8 1 day/level on plant creatures, HD=3 x caster level</p><p></p><p><strong>Commune</strong>: Clr 5 (Holy Water&Incense, 100 XP) One question per character level</p><p></p><p><strong>Commune with Nature</strong>: Drd 5, Animal 5 1 mile/level, 3 facts</p><p></p><p><strong>Comprehend Languages</strong>: Clr 1, Wiz/Sor 1</p><p></p><p><strong>Consecrate</strong>: Clr 2(Holy Water + 25 gp) 20’ radius, 2hours/level</p><p></p><p><strong>Contact Other Plane</strong>: Brd 5, Sor/Wiz 5 1 question/2 levels</p><p></p><p><strong>Continual Flame</strong>: Clr 3, Sor/Wiz 2 Torch-equivalent (50 gp)</p><p></p><p><strong>Control Water</strong>: Brd 5, Clr 4, Sor/Wiz 6, Water 4 10 min/level, 10’/level x 10’ /level x 2’ /level</p><p></p><p><strong>Control Weather</strong>: Air 7, Brd 6, Clr 7, Drd 7, Sor/Wiz 6 4d12 hours, 2 mile radius</p><p></p><p><strong>Create Food and Water</strong>: Clr 3 24 hours, 3 humans/level for one day</p><p></p><p><strong>Create (Greater) Undead:</strong> Clr 6, Death 6, Evil 6 / Clr 8, Death 8 Controlled through Turn Undead (Misc + 50 gp/HD/corpse)</p><p></p><p><strong>Create Water</strong>: Clr 0, Drd 0, Pal 1 2 gallons/level</p><p></p><p><strong>Cure (something) Wounds</strong>: Brd, Clr, Drd, Healing, Pal, Rgr</p><p></p><p><strong>Curse Water</strong>: Clr 1 (25 gp) Affect good outsiders as blessed water affects undead</p><p></p><p><strong>Demand:</strong> Sor/Wiz 8 (arcane connection) Arcane connection, as sending + suggestion</p><p></p><p><strong>Desecreate</strong>: Clr 2, Evil 2 2 hours/level, 20’ radius (unholy water+ 25 gp)</p><p></p><p><strong>Detect Evil</strong>: Clr 1, Rgr 1, Pal unlimited 60’, up to 10 minutes, a lot of matter or thin lead sheet block it</p><p></p><p><strong>Detect Magic</strong>: Brd 0, Clr 0, Drd 0, Sor/Wiz 0</p><p></p><p><strong>Detect Scrying</strong>: Brd 4, Sor/Wiz 4 120’ radius, 24 hours</p><p></p><p><strong>Detect Thoughts</strong>: Brd 2, Knowledge 2, Sor/Wiz 2 60’, up to 1 min/level</p><p></p><p><strong>Detect Undead</strong>: Clr 1, Pal 1, Sor/Wiz 1</p><p></p><p><strong>Discern Lies</strong>: Clr 4, Pal 3 1 round/level, one subject at a time</p><p></p><p><strong>Discern Location</strong>: Clr 8, Knowlegde 8, Sor/Wiz 8 Overcomes all barriers</p><p></p><p><strong>Dismissal</strong>: Brd 4, Clr 4, Sor/Wiz 5</p><p></p><p><strong>Dispel Evil</strong>: Clr 5, Good 5, Pal 4</p><p></p><p><strong>Dispel Magic</strong>: Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3 D20+caster level (max 10) vs DC 11 + caster level.</p><p></p><p><strong>Divination</strong>: Clr 4, Knowledge 4 Within 1 week (25+ gp)</p><p></p><p><strong>Dominate Person</strong>: Brd 4, Sor/Wiz 5 1 day/level, Will negates</p><p></p><p><strong>Dream</strong>: Brd 5, Sor/Wiz 5</p><p></p><p><strong>Endure Elements</strong>: Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1 1 creature, 24 hours</p><p></p><p><strong>Explosive Runes</strong>: Sor/Wiz 3</p><p></p><p><strong>Fabricate</strong>: Sor/Wiz 5</p><p></p><p><strong>False Vision</strong>: Brd 5, Sor/Wiz 5, Trickery 5 Radius=25’+5’/level, 1 min./level (250 gp)</p><p></p><p><strong>Fire Trap</strong>: Drd 2, Sor/Wiz 4 When opens something (25 gp)</p><p></p><p><strong>Flesh to Stone</strong>: Sor/Wiz 6</p><p></p><p><strong>Forbiddance</strong>: Clr 6 60’ cube/level, Permanent, alignement & instant transport blocked, or password (1500+5000 gp/cube)</p><p></p><p><strong>Gentle Repose</strong>: Clr 2, Sor/Wiz 3 1 day/level</p><p></p><p><strong>Glyph of Warding</strong>: Clr 3 (incense + 200 gp) Pass phrase, type, alignemnt etc., 1d8/2 caster level hp or 3rd level spell</p><p></p><p><strong>Goodberry</strong>: Drd 1 1 day/level, 2d4 normal meals + 1 hp (max 8)</p><p></p><p><strong>Greater Glyph of Warding:</strong> Clr 6 10d6 or 6th level spell (400 gp + incense)</p><p></p><p><strong>Greater Scrying</strong>: Brd 6, Clr 7, Drd 7, Sor/Wiz 7 1 hour/level,</p><p></p><p><strong>Guards and Wards</strong>: Sor/Wiz 6 (misc + umber hulk blood) 200 sq ft/level, 2 hours / level</p><p></p><p><strong>Guidance</strong>: Clr 0, Drd 0 +1 to skill check</p><p></p><p><strong>Hallow</strong>: Clr 5, Drd 5 (1,000 gp + 1,000 gp/spell-level) 10’/level radius, Inst., as magic circle against evil + undead. One year can apply another spell, including: Daylight, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, invisibility purge, tongues, silence, zone of truth.</p><p></p><p><strong>Imp. Invisibility</strong>: Brd 4, Sor/Wiz 4</p><p></p><p><strong>Invisibility</strong>: Brd 2, Sor/Wiz 2, Trickery 2</p><p></p><p><strong>Invisibility Purge</strong>: Clr 3 1 min/level, 5’ radius/level</p><p></p><p><strong>Ironwood</strong>: Drd 6 1 day/level</p><p></p><p><strong>Knock:</strong> Sor/Wiz 2</p><p></p><p><strong>Magic Jar:</strong> Sor/Wiz 5 (100 gp Focus)</p><p></p><p><strong>Magic Mouth</strong>: Brd 2, Sor/Wiz 2</p><p></p><p><strong>Make Whole</strong>: Clr 2</p><p></p><p><strong>Mark of Justice</strong>: Clr 5</p><p></p><p><strong>Mass charm</strong>: Sor/Wiz 8 1 Day/level, HD=2 x level</p><p></p><p><strong>Mending</strong>: Brd 0, Clr 0, Drd 0, Sor/Wiz 0</p><p></p><p><strong>Misdirection:</strong> Brd 2, Sor/Wiz 2 Detect target another, 1 hour/level</p><p></p><p><strong>Nondetection</strong>: Rgr 4, Sor/Wiz 3, Trickery 3 Hard to detect or scry, 1 hour/level (50 gp)</p><p></p><p><strong>Obscure Object:</strong> Brd 2, Clr 3, Sor/Wiz 2 (chameleon skin) hides from location by a spell, 100 lb/lvel, 8 hours</p><p></p><p><strong>Passwall:</strong> Sor/Wiz 5 1’’ per level, blocked by metal</p><p></p><p><strong>Permamency</strong>: Sor/Wiz 5 Includes alarm (500 XP), magic mouth (1000 XP), phase door (3500 XP), prismatic sphere (4500 XP), symbol (4000 XP+10000 gp),</p><p></p><p><strong>teleportation circle</strong> (4500 XP +1000 gp), wall of fire (2000 XP), wall of force (2500 XP)</p><p></p><p><strong>Plant Growth</strong>: Drd 3, Plant 3, Rgr 3 Inst., ½ mile enrichment, overgrowth 100’</p><p></p><p><strong>Purify Food and Drink:</strong> Cle 0, Drd 0 1cu ft/level</p><p></p><p><strong>Quench:</strong> Drd 4</p><p></p><p><strong>Raise Dead</strong>: Clr 5 (500 gp)</p><p></p><p><strong>Reincanrnate</strong>: Drd 4</p><p></p><p><strong>Remove Blindness/Deafness</strong>: Clr 3, Pal 3</p><p></p><p><strong>Remove Curse:</strong> Brd 3, Clr 3, Sor/Wiz 4</p><p></p><p><strong>Remove Disease</strong>: Brd 3, Clr 3, Drd 3, Rgr 3, Pal ability</p><p></p><p><strong>Scrying</strong>: Brd 3, Clr 5, Drd 4, Sor/Wiz 4 (0 drd, 100 clr, 1000 wiz gp focus)</p><p></p><p><strong>See Invisibility</strong>: Brd 2, Sor/Wiz 2 10 min/level</p><p></p><p><strong>Sending</strong>: Clr 4, Sor/Wiz 5 25 words, anywhere</p><p></p><p><strong>Sequester</strong>: Sor/Wis 7 Oen object, up to 2-ft cube per level, 1 day/level, invisibility+unscrying</p><p></p><p><strong>Soften Earh and Stone</strong>: Drd 2, Earth 2 10’ sq./level (1-4’ deep), Inst., undresed stone only</p><p></p><p><strong>Speak with Animals</strong>: Clr 2, Drd 2, Rgr 1 1 min/level,</p><p></p><p><strong>Speak with Dead</strong>: Clr 3 1 min/level, 10’ to corpse, 1 q/2 caster levels, body must still have mouth</p><p></p><p><strong>Speak with Plants</strong>: Clr 3, Drd 3, Rge 2 1 min/level</p><p></p><p><strong>Stone Shape</strong>: Clr 3, Drd 3, Earth 3, Sor/Wiz 5 Inst., 10’ cu. + 1/level, crude shape only</p><p></p><p><strong>Stone Tell:</strong> Clr 6</p><p></p><p><strong>Symbol</strong>: Clr 8, Wiz/Sor 8 (10000 gp if lengthy) Includes password, attune individuals, alignment or actions. Guards portal or “reading”, 60’, opt of Permamence Death 150 hp, Discord, Fear 10 min/level, insanity, pain, persuation, sleep, stunning</p><p></p><p><strong>Teleport</strong>: Sor/Wiz 5, Travel 5</p><p></p><p><strong>Teleportation Circle</strong>: Sor/Wiz 9 (1000 gp) 10 min/level, without error</p><p></p><p><strong>Telepoty Without Error</strong>: sor/Wiz 7, Travel 7 (1000 gp)</p><p></p><p><strong>Temporal Stasis</strong>: Sor/Wiz 9(5000 gp)</p><p></p><p><strong>Tonguews</strong>: Brd 2, Clr 4, Sor/Wiz 3 (small caly model)</p><p></p><p><strong>Transmute Mud to Rock</strong>: Drd 5, Sor/Wiz 5 2 10’ cubes/level, perm</p><p></p><p><strong>Transport via Plants</strong>: Drd 6 Any distance to same plant species</p><p></p><p><strong>Tree Stride</strong>: Drd 5, Rgr 4 1 hour/level, teleport from tree to tree, limited but large range (6miles at 10 level)</p><p></p><p><strong>Undetectable Alignment</strong>: Brd 2, Clr 2, Pal 2 24 hours</p><p></p><p><strong>Wall of Iron</strong>: Sor/Wiz 5(50.x gp) Inst., 5’ sq./level, 1”(&30 hp 10 hardness)/4 caster levels</p><p></p><p><strong>Wall of Stone</strong>: Clr 5, Drd 6, Earth 5, Sor/Wiz 5 Inst., 5’ sq./level, 1” (& 15 hp, 8 hardness)/4 caster levels</p><p></p><p><strong>Whispering Wind</strong>: Brd 2, Sor/Wiz 2 1 mile/10 minutes, 25 words, 1hour/level</p><p></p><p><strong>Zone of Truth</strong>: Clr 2 5’ radius/level, 1min/levelmmun</p></blockquote><p></p>
[QUOTE="Yair, post: 1617823, member: 10913"] My favorite effect is Control Weather to suit the weather to the ruler's desires. Yes, it is high-level, but with such a large area the entire city will only need one casting. I have written [URL=http://www.geocities.com/argentus_il/Articles/SpellsInCommunity.html]two[/URL] [URL=http://www.geocities.com/argentus_il/Articles/SpellInCommunityII.html]articles[/URL] about this, but I am afraid they are quite old and not very good. :heh: Allow me to post the spells I have identified as important (3E) from the first article: [B]Alarm[/B]: Brd 1, Rgr 1, Sor/Wiz 1, 25 ft. radius, 2 hours/level [B]Animal Friendship[/B]: Drd 1, Rgr 1, HD=2x caster level [B]Animal Messanger[/B]: Clr 2, Drd 2, Rgr 2 1 day/level [B]Animate Dead[/B]: Clr 3, Death 3, Sor/Wiz 5 2 HD x caster level (50 gp/corpse) [B]Arcane Lock[/B]: Sor/Wiz 2 Permanent (25 gp) [B]Atonement[/B]: Clr 5, Drd 5 (500 gp focus, 500 XP) [B]Awaken[/B]: Drd 5 Instantenous, Tree of Animal (250 XP) [B]Bless Water[/B]: Clr 1, Pal 1 Instatenous (25 gp) [B]Break Enchantment[/B]: Brd 4, Clr 5, Luck 5 [B]Clairaudience/Clairvoyance[/B]: Brd 3, Knowledge 3, Sor/Wiz 3 Lead sheeting blocks it [B]Command Plants[/B]: Drd 8, Plant 8 1 day/level on plant creatures, HD=3 x caster level [B]Commune[/B]: Clr 5 (Holy Water&Incense, 100 XP) One question per character level [B]Commune with Nature[/B]: Drd 5, Animal 5 1 mile/level, 3 facts [B]Comprehend Languages[/B]: Clr 1, Wiz/Sor 1 [B]Consecrate[/B]: Clr 2(Holy Water + 25 gp) 20’ radius, 2hours/level [B]Contact Other Plane[/B]: Brd 5, Sor/Wiz 5 1 question/2 levels [B]Continual Flame[/B]: Clr 3, Sor/Wiz 2 Torch-equivalent (50 gp) [B]Control Water[/B]: Brd 5, Clr 4, Sor/Wiz 6, Water 4 10 min/level, 10’/level x 10’ /level x 2’ /level [B]Control Weather[/B]: Air 7, Brd 6, Clr 7, Drd 7, Sor/Wiz 6 4d12 hours, 2 mile radius [B]Create Food and Water[/B]: Clr 3 24 hours, 3 humans/level for one day [B]Create (Greater) Undead:[/B] Clr 6, Death 6, Evil 6 / Clr 8, Death 8 Controlled through Turn Undead (Misc + 50 gp/HD/corpse) [B]Create Water[/B]: Clr 0, Drd 0, Pal 1 2 gallons/level [B]Cure (something) Wounds[/B]: Brd, Clr, Drd, Healing, Pal, Rgr [B]Curse Water[/B]: Clr 1 (25 gp) Affect good outsiders as blessed water affects undead [B]Demand:[/B] Sor/Wiz 8 (arcane connection) Arcane connection, as sending + suggestion [B]Desecreate[/B]: Clr 2, Evil 2 2 hours/level, 20’ radius (unholy water+ 25 gp) [B]Detect Evil[/B]: Clr 1, Rgr 1, Pal unlimited 60’, up to 10 minutes, a lot of matter or thin lead sheet block it [B]Detect Magic[/B]: Brd 0, Clr 0, Drd 0, Sor/Wiz 0 [B]Detect Scrying[/B]: Brd 4, Sor/Wiz 4 120’ radius, 24 hours [B]Detect Thoughts[/B]: Brd 2, Knowledge 2, Sor/Wiz 2 60’, up to 1 min/level [B]Detect Undead[/B]: Clr 1, Pal 1, Sor/Wiz 1 [B]Discern Lies[/B]: Clr 4, Pal 3 1 round/level, one subject at a time [B]Discern Location[/B]: Clr 8, Knowlegde 8, Sor/Wiz 8 Overcomes all barriers [B]Dismissal[/B]: Brd 4, Clr 4, Sor/Wiz 5 [B]Dispel Evil[/B]: Clr 5, Good 5, Pal 4 [B]Dispel Magic[/B]: Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3 D20+caster level (max 10) vs DC 11 + caster level. [B]Divination[/B]: Clr 4, Knowledge 4 Within 1 week (25+ gp) [B]Dominate Person[/B]: Brd 4, Sor/Wiz 5 1 day/level, Will negates [B]Dream[/B]: Brd 5, Sor/Wiz 5 [B]Endure Elements[/B]: Clr 1, Drd 1, Pal 1, Sor/Wiz 1, Strength 1, Sun 1 1 creature, 24 hours [B]Explosive Runes[/B]: Sor/Wiz 3 [B]Fabricate[/B]: Sor/Wiz 5 [B]False Vision[/B]: Brd 5, Sor/Wiz 5, Trickery 5 Radius=25’+5’/level, 1 min./level (250 gp) [B]Fire Trap[/B]: Drd 2, Sor/Wiz 4 When opens something (25 gp) [B]Flesh to Stone[/B]: Sor/Wiz 6 [B]Forbiddance[/B]: Clr 6 60’ cube/level, Permanent, alignement & instant transport blocked, or password (1500+5000 gp/cube) [B]Gentle Repose[/B]: Clr 2, Sor/Wiz 3 1 day/level [B]Glyph of Warding[/B]: Clr 3 (incense + 200 gp) Pass phrase, type, alignemnt etc., 1d8/2 caster level hp or 3rd level spell [B]Goodberry[/B]: Drd 1 1 day/level, 2d4 normal meals + 1 hp (max 8) [B]Greater Glyph of Warding:[/B] Clr 6 10d6 or 6th level spell (400 gp + incense) [B]Greater Scrying[/B]: Brd 6, Clr 7, Drd 7, Sor/Wiz 7 1 hour/level, [B]Guards and Wards[/B]: Sor/Wiz 6 (misc + umber hulk blood) 200 sq ft/level, 2 hours / level [B]Guidance[/B]: Clr 0, Drd 0 +1 to skill check [B]Hallow[/B]: Clr 5, Drd 5 (1,000 gp + 1,000 gp/spell-level) 10’/level radius, Inst., as magic circle against evil + undead. One year can apply another spell, including: Daylight, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, invisibility purge, tongues, silence, zone of truth. [B]Imp. Invisibility[/B]: Brd 4, Sor/Wiz 4 [B]Invisibility[/B]: Brd 2, Sor/Wiz 2, Trickery 2 [B]Invisibility Purge[/B]: Clr 3 1 min/level, 5’ radius/level [B]Ironwood[/B]: Drd 6 1 day/level [B]Knock:[/B] Sor/Wiz 2 [B]Magic Jar:[/B] Sor/Wiz 5 (100 gp Focus) [B]Magic Mouth[/B]: Brd 2, Sor/Wiz 2 [B]Make Whole[/B]: Clr 2 [B]Mark of Justice[/B]: Clr 5 [B]Mass charm[/B]: Sor/Wiz 8 1 Day/level, HD=2 x level [B]Mending[/B]: Brd 0, Clr 0, Drd 0, Sor/Wiz 0 [B]Misdirection:[/B] Brd 2, Sor/Wiz 2 Detect target another, 1 hour/level [B]Nondetection[/B]: Rgr 4, Sor/Wiz 3, Trickery 3 Hard to detect or scry, 1 hour/level (50 gp) [B]Obscure Object:[/B] Brd 2, Clr 3, Sor/Wiz 2 (chameleon skin) hides from location by a spell, 100 lb/lvel, 8 hours [B]Passwall:[/B] Sor/Wiz 5 1’’ per level, blocked by metal [B]Permamency[/B]: Sor/Wiz 5 Includes alarm (500 XP), magic mouth (1000 XP), phase door (3500 XP), prismatic sphere (4500 XP), symbol (4000 XP+10000 gp), [B]teleportation circle[/B] (4500 XP +1000 gp), wall of fire (2000 XP), wall of force (2500 XP) [B]Plant Growth[/B]: Drd 3, Plant 3, Rgr 3 Inst., ½ mile enrichment, overgrowth 100’ [B]Purify Food and Drink:[/B] Cle 0, Drd 0 1cu ft/level [B]Quench:[/B] Drd 4 [B]Raise Dead[/B]: Clr 5 (500 gp) [B]Reincanrnate[/B]: Drd 4 [B]Remove Blindness/Deafness[/B]: Clr 3, Pal 3 [B]Remove Curse:[/B] Brd 3, Clr 3, Sor/Wiz 4 [B]Remove Disease[/B]: Brd 3, Clr 3, Drd 3, Rgr 3, Pal ability [B]Scrying[/B]: Brd 3, Clr 5, Drd 4, Sor/Wiz 4 (0 drd, 100 clr, 1000 wiz gp focus) [B]See Invisibility[/B]: Brd 2, Sor/Wiz 2 10 min/level [B]Sending[/B]: Clr 4, Sor/Wiz 5 25 words, anywhere [B]Sequester[/B]: Sor/Wis 7 Oen object, up to 2-ft cube per level, 1 day/level, invisibility+unscrying [B]Soften Earh and Stone[/B]: Drd 2, Earth 2 10’ sq./level (1-4’ deep), Inst., undresed stone only [B]Speak with Animals[/B]: Clr 2, Drd 2, Rgr 1 1 min/level, [B]Speak with Dead[/B]: Clr 3 1 min/level, 10’ to corpse, 1 q/2 caster levels, body must still have mouth [B]Speak with Plants[/B]: Clr 3, Drd 3, Rge 2 1 min/level [B]Stone Shape[/B]: Clr 3, Drd 3, Earth 3, Sor/Wiz 5 Inst., 10’ cu. + 1/level, crude shape only [B]Stone Tell:[/B] Clr 6 [B]Symbol[/B]: Clr 8, Wiz/Sor 8 (10000 gp if lengthy) Includes password, attune individuals, alignment or actions. Guards portal or “reading”, 60’, opt of Permamence Death 150 hp, Discord, Fear 10 min/level, insanity, pain, persuation, sleep, stunning [B]Teleport[/B]: Sor/Wiz 5, Travel 5 [B]Teleportation Circle[/B]: Sor/Wiz 9 (1000 gp) 10 min/level, without error [B]Telepoty Without Error[/B]: sor/Wiz 7, Travel 7 (1000 gp) [B]Temporal Stasis[/B]: Sor/Wiz 9(5000 gp) [B]Tonguews[/B]: Brd 2, Clr 4, Sor/Wiz 3 (small caly model) [B]Transmute Mud to Rock[/B]: Drd 5, Sor/Wiz 5 2 10’ cubes/level, perm [B]Transport via Plants[/B]: Drd 6 Any distance to same plant species [B]Tree Stride[/B]: Drd 5, Rgr 4 1 hour/level, teleport from tree to tree, limited but large range (6miles at 10 level) [B]Undetectable Alignment[/B]: Brd 2, Clr 2, Pal 2 24 hours [B]Wall of Iron[/B]: Sor/Wiz 5(50.x gp) Inst., 5’ sq./level, 1”(&30 hp 10 hardness)/4 caster levels [B]Wall of Stone[/B]: Clr 5, Drd 6, Earth 5, Sor/Wiz 5 Inst., 5’ sq./level, 1” (& 15 hp, 8 hardness)/4 caster levels [B]Whispering Wind[/B]: Brd 2, Sor/Wiz 2 1 mile/10 minutes, 25 words, 1hour/level [B]Zone of Truth[/B]: Clr 2 5’ radius/level, 1min/levelmmun [/QUOTE]
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