Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Societies and Alignment Detection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jürgen Hubert" data-source="post: 3669257" data-attributes="member: 7177"><p>I think the "Detect Good/Evil/Law/Chaos" could have an enormous impact on how societies function. With such spells, you can reasonably select those who have the greater good in mind from those who are only interested for selfish reasons, and those who will work well within a hierarchical structure versus those who will only make trouble. And yet, many settings do not seem to do much with these spells.</p><p></p><p>One of the best examples of using such magic I have seen is in the "Blue Rose" setting - which isn't D&D, but it works somewhat similar in that regard. In one of its kingdoms, anyone can become a noble of the land as long as he passes certain tests of knowledge and ability. However, the final test is to touch an artifact, the titular Blue Rose. If you are Good, it will glow, and you become a noble with all the responsibility and privileges this implies. If it dims, you fail - and you only ever get this one chance.</p><p></p><p>Of course, sometimes this doesn't work out when a noble becomes corrupt later in life. Nonetheless, overall this test has resulted in a rather just and free society with a high standard of living, and I find this a far better way of using alignment detection magic than the tired old "Let's kill everyone who isn't like us!" which I have seen seriously suggested as a use for the "Detect Evil" spell.</p><p></p><p></p><p>Do you have any examples or suggestions how such spells could be used within a society?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3669257, member: 7177"] I think the "Detect Good/Evil/Law/Chaos" could have an enormous impact on how societies function. With such spells, you can reasonably select those who have the greater good in mind from those who are only interested for selfish reasons, and those who will work well within a hierarchical structure versus those who will only make trouble. And yet, many settings do not seem to do much with these spells. One of the best examples of using such magic I have seen is in the "Blue Rose" setting - which isn't D&D, but it works somewhat similar in that regard. In one of its kingdoms, anyone can become a noble of the land as long as he passes certain tests of knowledge and ability. However, the final test is to touch an artifact, the titular Blue Rose. If you are Good, it will glow, and you become a noble with all the responsibility and privileges this implies. If it dims, you fail - and you only ever get this one chance. Of course, sometimes this doesn't work out when a noble becomes corrupt later in life. Nonetheless, overall this test has resulted in a rather just and free society with a high standard of living, and I find this a far better way of using alignment detection magic than the tired old "Let's kill everyone who isn't like us!" which I have seen seriously suggested as a use for the "Detect Evil" spell. Do you have any examples or suggestions how such spells could be used within a society? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Societies and Alignment Detection
Top