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General Tabletop Discussion
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Societies: Lawful and Chaotic; What Are They?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 408488" data-attributes="member: 4720"><p>I'm glad you touched on this, S'mon. I would have, but I figured I had lost all my credibility on Good & Evil from my earlier post on the subject. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IMO, all good characters would escort the children home, unless there was an INCREDIBLY pressing concern elsewhere.</p><p></p><p>Like, for example, the character is carrying information about an impending attack on his city. This, in fact, is a good way to illustrate the difference between Lawful motivations and Chaotic motivations. The Lawful Good character who is rushing home with this vital information is thinking, "I must get there in time to save the city!" The Chaotic Good character is thinking, "I must get there in time to save Uncle Bob, Jim the Baker, Sarah the innkeeper, and Hammish the butcher!" It's a difference in focus. </p><p></p><p>As another example, the Lawful character would have an easier time accepting the death of an individual who died protecting the city- "At least he died for a noble cause." And the chaotic character would say "$#^@ your causes! It's all these &#%$ "causes" that get people killed!" A Lawful Good character would look at "Saving Private Ryan" and say, "It's wrong that so many should die for the sake of just one." And the Chaotic Good character would respond, "Have you even <em>thought</em> about his poor mother?! Heartless prick."</p><p></p><p>btw- Thanks to Tarril Wolfeye for the skills list. I appreciate the emphasis on PERFORM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Isn't it weird how a secondary or tertiary aspect of a character can grow into a focus? I really like that. I guess that's why I don't try to plan out my character from day one, so I have room to exploit interesting things that crop up in his personality.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 408488, member: 4720"] I'm glad you touched on this, S'mon. I would have, but I figured I had lost all my credibility on Good & Evil from my earlier post on the subject. :) IMO, all good characters would escort the children home, unless there was an INCREDIBLY pressing concern elsewhere. Like, for example, the character is carrying information about an impending attack on his city. This, in fact, is a good way to illustrate the difference between Lawful motivations and Chaotic motivations. The Lawful Good character who is rushing home with this vital information is thinking, "I must get there in time to save the city!" The Chaotic Good character is thinking, "I must get there in time to save Uncle Bob, Jim the Baker, Sarah the innkeeper, and Hammish the butcher!" It's a difference in focus. As another example, the Lawful character would have an easier time accepting the death of an individual who died protecting the city- "At least he died for a noble cause." And the chaotic character would say "$#^@ your causes! It's all these &#%$ "causes" that get people killed!" A Lawful Good character would look at "Saving Private Ryan" and say, "It's wrong that so many should die for the sake of just one." And the Chaotic Good character would respond, "Have you even [i]thought[/i] about his poor mother?! Heartless prick." btw- Thanks to Tarril Wolfeye for the skills list. I appreciate the emphasis on PERFORM :D Isn't it weird how a secondary or tertiary aspect of a character can grow into a focus? I really like that. I guess that's why I don't try to plan out my character from day one, so I have room to exploit interesting things that crop up in his personality. [/QUOTE]
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