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Sociopathic PCs -- an epidemic?
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<blockquote data-quote="Elf Witch" data-source="post: 1576520" data-attributes="member: 9037"><p>I do agree that if you play in a game with a high body count and either no or difficult raise dead there really is no point in making a background.</p><p></p><p>I enjoy the process of making characters and part of that process is deciding their backgrounds why are they the way they are and why are they out adventuring. </p><p></p><p>One way to encourage this is to reward it. For players who don't tempt then with some kind of tangible reward. My roomate gave any of her players who made a background hewards handy haversacks. A game I played in gave action points for backgrounds.</p><p></p><p>Also as others have said make having a family be worthwhile for example your dear old dad was a good man and friend to the city guards so they give you a break when you get into trouble because of this. </p><p></p><p>One of the biggest problems I see with DMs is not utilizing NPCs to get the players to for lack of a better word behave the way you want them to. It is rather simple treat ab NPC well have something good come from it the same if they behave badly to NPCs.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 1576520, member: 9037"] I do agree that if you play in a game with a high body count and either no or difficult raise dead there really is no point in making a background. I enjoy the process of making characters and part of that process is deciding their backgrounds why are they the way they are and why are they out adventuring. One way to encourage this is to reward it. For players who don't tempt then with some kind of tangible reward. My roomate gave any of her players who made a background hewards handy haversacks. A game I played in gave action points for backgrounds. Also as others have said make having a family be worthwhile for example your dear old dad was a good man and friend to the city guards so they give you a break when you get into trouble because of this. One of the biggest problems I see with DMs is not utilizing NPCs to get the players to for lack of a better word behave the way you want them to. It is rather simple treat ab NPC well have something good come from it the same if they behave badly to NPCs. [/QUOTE]
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Sociopathic PCs -- an epidemic?
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