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Sociopathic PCs -- an epidemic?
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<blockquote data-quote="WaterRabbit" data-source="post: 1577036" data-attributes="member: 2445"><p>You do realize that most PC parties are a band of wandering sociopaths? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Place PCs in context:</p><p></p><p>They are mercenaries (not high on the social scale).</p><p>They are tomb robbers (generally detested).</p><p>They commit genocide (not particular well adjusted).</p><p>They loot bodies for treasure (not much ties to the community).</p><p>They are vigilantes (taking the law into ones hands is not community minded).</p><p>They are bounty hunters (would not want one as a neighbor).</p><p>They trespass. They break and enter. They steal.</p><p>They carry more firepower and weapons than all of the town guards.</p><p></p><p>They generally live by the principle of might makes right. They rarely have to answer to anyone for their actions.</p><p></p><p>In the modern world they would be ostracized by any normal sane law abiding person.</p><p></p><p>If you play D&D where the characters are awarded XP for killing and gain gold and magic for looting you have sociopaths. It doesn't matter what their backgrounds are. If you want to have fully developed PCs you have to change how the characters are rewarded. Give XP for achieving goals. Have the PCs belong to an organization. Lay out exactly what the laws of society are and make them apply to the characters. Are PCs allowed to wander around with weapons and armor in civilized areas ? If so, they should be treated the same as someone walking into a 7-11 with a shotgun -- people will assume the worst.</p><p></p><p>If you don't want sociopaths, don't reward sociopathic behavior. However, you run the risk of having a player exodus from your game if that is the game they want.</p><p></p><p>One other point: Unlike many other RPGs, I have observed that D&D characters are usually developed through play and not before for all of the reasons mentioned by others in this thread.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 1577036, member: 2445"] You do realize that most PC parties are a band of wandering sociopaths? :] Place PCs in context: They are mercenaries (not high on the social scale). They are tomb robbers (generally detested). They commit genocide (not particular well adjusted). They loot bodies for treasure (not much ties to the community). They are vigilantes (taking the law into ones hands is not community minded). They are bounty hunters (would not want one as a neighbor). They trespass. They break and enter. They steal. They carry more firepower and weapons than all of the town guards. They generally live by the principle of might makes right. They rarely have to answer to anyone for their actions. In the modern world they would be ostracized by any normal sane law abiding person. If you play D&D where the characters are awarded XP for killing and gain gold and magic for looting you have sociopaths. It doesn't matter what their backgrounds are. If you want to have fully developed PCs you have to change how the characters are rewarded. Give XP for achieving goals. Have the PCs belong to an organization. Lay out exactly what the laws of society are and make them apply to the characters. Are PCs allowed to wander around with weapons and armor in civilized areas ? If so, they should be treated the same as someone walking into a 7-11 with a shotgun -- people will assume the worst. If you don't want sociopaths, don't reward sociopathic behavior. However, you run the risk of having a player exodus from your game if that is the game they want. One other point: Unlike many other RPGs, I have observed that D&D characters are usually developed through play and not before for all of the reasons mentioned by others in this thread. [/QUOTE]
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