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Sociopathic PCs -- an epidemic?
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<blockquote data-quote="Vymair" data-source="post: 1584172" data-attributes="member: 116"><p>Every character I make generally has at least a one-page background if not more. I need to know what motivates this person to have any idea of how they make decisions.</p><p></p><p>I find that as a player, this helps the DM tie my character into the world. I've found that my DMs will use my background from time-to-time. This always provides wonderful role-play moments and break the party out of the mode of us vs the world that sometimes occurs. </p><p></p><p>I had a hilarious scene once between my Druid who had left his rich merchant family and was very anti-business and his cousin, a cleric of Zilchus when he needed to raise some funds by selling his magic items. </p><p></p><p>As a DM, I love the number of plot hooks I can get out of well-written background. I've had entire story arcs come out of backgrounds that I would have never thought of on my own. The beauty of them is the player will want to follow hooks associated with their life story and since I tend to run very open campaigns (meaning the players often drive the story), it helps to understand what incidental things happening in the world will grab their attention so I can prepare.</p></blockquote><p></p>
[QUOTE="Vymair, post: 1584172, member: 116"] Every character I make generally has at least a one-page background if not more. I need to know what motivates this person to have any idea of how they make decisions. I find that as a player, this helps the DM tie my character into the world. I've found that my DMs will use my background from time-to-time. This always provides wonderful role-play moments and break the party out of the mode of us vs the world that sometimes occurs. I had a hilarious scene once between my Druid who had left his rich merchant family and was very anti-business and his cousin, a cleric of Zilchus when he needed to raise some funds by selling his magic items. As a DM, I love the number of plot hooks I can get out of well-written background. I've had entire story arcs come out of backgrounds that I would have never thought of on my own. The beauty of them is the player will want to follow hooks associated with their life story and since I tend to run very open campaigns (meaning the players often drive the story), it helps to understand what incidental things happening in the world will grab their attention so I can prepare. [/QUOTE]
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Sociopathic PCs -- an epidemic?
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