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*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="Oni" data-source="post: 5815887" data-attributes="member: 380"><p>Save or die! Some people love them, some people hate them, but for the purposes of this thread that doesn't matter. This thread is not for discussing if they are good or bad, or whether they should be included or not! WotC wants to accommodate fans of all the editions. Your challenge is this you have to capture the feel of both the SoD effects from the earlier editions of D&D as well as in how they were handled in 4e in the most elegant manner possible that requires the least amount of rules clutter. Obviously you needn't worry about capturing the feel of both simultaneously, as they are somewhat mutually exclusive. Also you need only worry about capturing the feel, not the precise mechanics of various editions. How do you do it?</p><p></p><p>There are a couple of obvious ideas that spring to mind, but I'm curious to see if we can't come up with something particularly slick or interesting. </p><p></p><p>Some things to consider is if the character sheet would require different information, if the same mechanic can be used in multiple ways. If it's something you could easily change from encounter to encounter or from power to power to give monsters and hazards a greater range of how they can interact with the characters(I know I mentioned up above only needing to be able to do one or the other in a given game, but bonus points if you can make them work together somehow). How it might affect monster write-ups, et c.</p></blockquote><p></p>
[QUOTE="Oni, post: 5815887, member: 380"] Save or die! Some people love them, some people hate them, but for the purposes of this thread that doesn't matter. This thread is not for discussing if they are good or bad, or whether they should be included or not! WotC wants to accommodate fans of all the editions. Your challenge is this you have to capture the feel of both the SoD effects from the earlier editions of D&D as well as in how they were handled in 4e in the most elegant manner possible that requires the least amount of rules clutter. Obviously you needn't worry about capturing the feel of both simultaneously, as they are somewhat mutually exclusive. Also you need only worry about capturing the feel, not the precise mechanics of various editions. How do you do it? There are a couple of obvious ideas that spring to mind, but I'm curious to see if we can't come up with something particularly slick or interesting. Some things to consider is if the character sheet would require different information, if the same mechanic can be used in multiple ways. If it's something you could easily change from encounter to encounter or from power to power to give monsters and hazards a greater range of how they can interact with the characters(I know I mentioned up above only needing to be able to do one or the other in a given game, but bonus points if you can make them work together somehow). How it might affect monster write-ups, et c. [/QUOTE]
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SoD, how can we accommodate everyone?
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