Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WheresMyD20" data-source="post: 5816039" data-attributes="member: 60772"><p>Save-or-die doesn't automatically mean super-lethal. Save-or-die worked fairly well in the classic editions because saving throws were static numbers. Save-or-die most often occurred with high level spells. High level spells are found in high level games. High level PCs rarely failed their saving throws.</p><p></p><p>3e changed the math on this by having high level spells harder to resist than low level spells, adding the caster's ability bonus to the save DC, and allowing casters to pump their save DCs with feats.</p><p></p><p>4e side-stepped the issue by getting rid of most save-or-die type effects, but in the process, it ended up making high level magic too similar to low level magic, just with bigger numbers.</p><p></p><p>Both the classic method and the 4e method work, but they both have drawbacks. The classic method provides a clear difference in the style of high level and low level play, but it doesn't take into account the power of the attacker. The 4e method takes into account the attacker's power, but it makes high level and low level play seem similar.</p><p></p><p>I doubt one can squeeze both methods into a game system without breaking the math like 3e did. I think the design team will have to pick one method and stick with it.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5816039, member: 60772"] Save-or-die doesn't automatically mean super-lethal. Save-or-die worked fairly well in the classic editions because saving throws were static numbers. Save-or-die most often occurred with high level spells. High level spells are found in high level games. High level PCs rarely failed their saving throws. 3e changed the math on this by having high level spells harder to resist than low level spells, adding the caster's ability bonus to the save DC, and allowing casters to pump their save DCs with feats. 4e side-stepped the issue by getting rid of most save-or-die type effects, but in the process, it ended up making high level magic too similar to low level magic, just with bigger numbers. Both the classic method and the 4e method work, but they both have drawbacks. The classic method provides a clear difference in the style of high level and low level play, but it doesn't take into account the power of the attacker. The 4e method takes into account the attacker's power, but it makes high level and low level play seem similar. I doubt one can squeeze both methods into a game system without breaking the math like 3e did. I think the design team will have to pick one method and stick with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
Top