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General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5816148"><p>I think fundamentally there is no one single answer. Where it adds to game game and where it detracts will vary from group to group. This, I think, is one of the lessons of the last ten years. People have different tastes and this why some people cringe at 3e, some cringe at 4e and others cringe at old school stuff (and why some people love these things). </p><p></p><p>Take the old school modules in your example,not everyone dislikes their lethality (even if it seems random to people accustomed to less lethal games). For many, making it through such modules and living to tell the tale is a great badge of honor. For others the whole getting killed part ruins the experience. Personally I think the designers of 5e would be wise to realize there is no one true way on alot these things. An improvement for one person is a step back for another</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5816148"] I think fundamentally there is no one single answer. Where it adds to game game and where it detracts will vary from group to group. This, I think, is one of the lessons of the last ten years. People have different tastes and this why some people cringe at 3e, some cringe at 4e and others cringe at old school stuff (and why some people love these things). Take the old school modules in your example,not everyone dislikes their lethality (even if it seems random to people accustomed to less lethal games). For many, making it through such modules and living to tell the tale is a great badge of honor. For others the whole getting killed part ruins the experience. Personally I think the designers of 5e would be wise to realize there is no one true way on alot these things. An improvement for one person is a step back for another [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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