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General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="KarinsDad" data-source="post: 5816194" data-attributes="member: 2011"><p>Meh.</p><p></p><p>Sorry, I play D&D to have fun. Not to create PCs. Some people like creating PCs and like trying out new ones a lot. I don't.</p><p></p><p>I want my PC to go from zero to hero over the course of years. I have no problem with lethal encounters as long as it's not a single die roll and your PC is dead (I even once had a DM say "Oh, you're outnumbered, your PC is dead" with no opportunity at all to play it out and see if my PC survived). I can handle lethal encounters as long as the PCs can react to situations (encounters where the NPCs stun the PCs left and right are the equivalent of save or die, so those are worthless as well). I prepare my PCs, I craft or purchase "go to the well" items and push comes to shove, my PC is going to survive, or it's going to be a TPK. Some players hang on to their PC's gold. I use my PC's gold to help out my PC (and indirectly, the party).</p><p></p><p>Save or die throws all of that player and months of in game preparation out the window. One might as well just be telling stories in a room with no character sheets and someone flips a coin and says "Sorry, your story is ended. The volcano exploded and that group died. Next story."</p><p></p><p>D&D is a game, not a luck roll competition. I play games to enjoy them, not to NOT enjoy them.</p><p></p><p>Some players can change PCs like they are changing their clothes. Others like to play the story for their PC out over years. Save or die is a worthless game mechanic for the latter sort of player and shouldn't be part of core.</p><p></p><p>If the DM wants a lethal game with save or die type mechanics, I'll just pass on that game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5816194, member: 2011"] Meh. Sorry, I play D&D to have fun. Not to create PCs. Some people like creating PCs and like trying out new ones a lot. I don't. I want my PC to go from zero to hero over the course of years. I have no problem with lethal encounters as long as it's not a single die roll and your PC is dead (I even once had a DM say "Oh, you're outnumbered, your PC is dead" with no opportunity at all to play it out and see if my PC survived). I can handle lethal encounters as long as the PCs can react to situations (encounters where the NPCs stun the PCs left and right are the equivalent of save or die, so those are worthless as well). I prepare my PCs, I craft or purchase "go to the well" items and push comes to shove, my PC is going to survive, or it's going to be a TPK. Some players hang on to their PC's gold. I use my PC's gold to help out my PC (and indirectly, the party). Save or die throws all of that player and months of in game preparation out the window. One might as well just be telling stories in a room with no character sheets and someone flips a coin and says "Sorry, your story is ended. The volcano exploded and that group died. Next story." D&D is a game, not a luck roll competition. I play games to enjoy them, not to NOT enjoy them. Some players can change PCs like they are changing their clothes. Others like to play the story for their PC out over years. Save or die is a worthless game mechanic for the latter sort of player and shouldn't be part of core. If the DM wants a lethal game with save or die type mechanics, I'll just pass on that game. [/QUOTE]
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SoD, how can we accommodate everyone?
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