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*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="KarinsDad" data-source="post: 5816243" data-attributes="member: 2011"><p>No we don't. You've already pointed it out earlier.</p><p></p><p>Save or die sucks because it is sudden and the player cannot have the PC react to it in character. With hit point loss, there typically is the option for either the PC or his/her allies to intervene.</p><p></p><p>Save or die = end of story. The story ends for that PC (shy of raise dead) and hence, it ends somewhat for the player. Hit point loss, even in a tough encounter, usually is not = end of story. It's one thing to have the player try one's best to prevent PC death. It's another to not allow the player to make any decisions at all to try to prevent that PC death.</p><p></p><p>Even if that player brings in a new PC in the same campaign, the story is drastically changed and not really the same story. For that player.</p><p></p><p>Loss of hit points allows the player to act to attempt to prevent the death. Save or die doesn't. It's no deeper than that. That's why Stun effects should be used sparingly and not via all of the monsters in an encounter. It's slow death where the PCs and hence the players, cannot react.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5816243, member: 2011"] No we don't. You've already pointed it out earlier. Save or die sucks because it is sudden and the player cannot have the PC react to it in character. With hit point loss, there typically is the option for either the PC or his/her allies to intervene. Save or die = end of story. The story ends for that PC (shy of raise dead) and hence, it ends somewhat for the player. Hit point loss, even in a tough encounter, usually is not = end of story. It's one thing to have the player try one's best to prevent PC death. It's another to not allow the player to make any decisions at all to try to prevent that PC death. Even if that player brings in a new PC in the same campaign, the story is drastically changed and not really the same story. For that player. Loss of hit points allows the player to act to attempt to prevent the death. Save or die doesn't. It's no deeper than that. That's why Stun effects should be used sparingly and not via all of the monsters in an encounter. It's slow death where the PCs and hence the players, cannot react. [/QUOTE]
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SoD, how can we accommodate everyone?
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