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*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="KarinsDad" data-source="post: 5816431" data-attributes="member: 2011"><p>Agreed. But, my point about stupid is that no matter what PCs do, it's quite frequently not a good idea. The reason is because players are often in the dark about what the future holds. They often don't know what is behind the door, or if the chest is trapped, or that an area on the map is controlled by a gang of monsters. The only thing that makes all of these things even feasibly non-stupid is that there is a DM balancing out encounters.</p><p></p><p>The only real definition of stupid in the game is when the player knows the consequences of his or her actions ahead of time, but goes ahead and does it anyway. And even this definition has exceptions. A PC trying to jump over a pit knows that if he rolls low, his PC will fall. But in the spirit of the moment and because the bad guy is on the other side shooting arrows at his teammates, the player tries it. This could be considered heroic instead of stupid, even if it fails.</p><p></p><p>Anytime that the players do not know the potential consequences, then it's not stupid. It's adventuring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And I agree, I don't like "Deus Ex Machina" saving PCs, regardless of whether their actions are stupid or smart.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5816431, member: 2011"] Agreed. But, my point about stupid is that no matter what PCs do, it's quite frequently not a good idea. The reason is because players are often in the dark about what the future holds. They often don't know what is behind the door, or if the chest is trapped, or that an area on the map is controlled by a gang of monsters. The only thing that makes all of these things even feasibly non-stupid is that there is a DM balancing out encounters. The only real definition of stupid in the game is when the player knows the consequences of his or her actions ahead of time, but goes ahead and does it anyway. And even this definition has exceptions. A PC trying to jump over a pit knows that if he rolls low, his PC will fall. But in the spirit of the moment and because the bad guy is on the other side shooting arrows at his teammates, the player tries it. This could be considered heroic instead of stupid, even if it fails. Anytime that the players do not know the potential consequences, then it's not stupid. It's adventuring. :D And I agree, I don't like "Deus Ex Machina" saving PCs, regardless of whether their actions are stupid or smart. [/QUOTE]
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SoD, how can we accommodate everyone?
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