Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5816886" data-attributes="member: 54877"><p>This is similar enough to my proposal that I'll just build off of it instead of write my own. Rename the "Death Save" to different things depending on the rationale and playstyle being used. This could be overtly narrative metagaming, such as "Plot Protection Points," stay as "Death Saves," or even reflavored as some kind of magical resources (via items or something else) that had to be managed totally in game. Then put in some guidelines on how many of these the characters can accumulate over in various playstyles.</p><p> </p><p></p><p>Don't stop there, though. That's usually the problem with suggestions of this nature, is that we try to cram too much into one mechanic. Mix the above with one or more other mechanics, probably including one like suggested several ways in this topic to change the timeframe over which the nasty result applies. I'd also suggest at least a third mechanic that directly affected probability. With those three, you can get a wide variety of results and feel:</p><ul> <li data-xf-list-type="ul">Ultra lethal - no death saves, immediate SoD effects, probability low on saving throws.</li> <li data-xf-list-type="ul">Lethal but "plot point" out - sizable and automatically restocking death saves, immediate SoD effects, reasonable probability</li> <li data-xf-list-type="ul">Operationally moderate - resource death saves at some cost, rapid but not immediate SoD effects, probability set in tandem with death save cost.</li> </ul><p>And so on. Three dials, each with three or more settings, means that you have many exact combinations, some of them which can be flavored differently depending on what the rationale is for that setting in the campaign. It's likely that the practical combinations for most people are a subset of those. I'd expect, for example, very few campaigns to use the "ultra lethal" above, as that is tougher than even Killer DM, low-level Basic. However, someone using that is probably going the opposite of Killer DM--i.e. fudging like mad. It's not a playstyle that appeals to me, but if that is what makes the table feel like heroes, who am I to argue? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5816886, member: 54877"] This is similar enough to my proposal that I'll just build off of it instead of write my own. Rename the "Death Save" to different things depending on the rationale and playstyle being used. This could be overtly narrative metagaming, such as "Plot Protection Points," stay as "Death Saves," or even reflavored as some kind of magical resources (via items or something else) that had to be managed totally in game. Then put in some guidelines on how many of these the characters can accumulate over in various playstyles. Don't stop there, though. That's usually the problem with suggestions of this nature, is that we try to cram too much into one mechanic. Mix the above with one or more other mechanics, probably including one like suggested several ways in this topic to change the timeframe over which the nasty result applies. I'd also suggest at least a third mechanic that directly affected probability. With those three, you can get a wide variety of results and feel: [LIST] [*]Ultra lethal - no death saves, immediate SoD effects, probability low on saving throws. [*]Lethal but "plot point" out - sizable and automatically restocking death saves, immediate SoD effects, reasonable probability [*]Operationally moderate - resource death saves at some cost, rapid but not immediate SoD effects, probability set in tandem with death save cost. [/LIST]And so on. Three dials, each with three or more settings, means that you have many exact combinations, some of them which can be flavored differently depending on what the rationale is for that setting in the campaign. It's likely that the practical combinations for most people are a subset of those. I'd expect, for example, very few campaigns to use the "ultra lethal" above, as that is tougher than even Killer DM, low-level Basic. However, someone using that is probably going the opposite of Killer DM--i.e. fudging like mad. It's not a playstyle that appeals to me, but if that is what makes the table feel like heroes, who am I to argue? :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
Top