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*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="Mattachine" data-source="post: 5817047" data-attributes="member: 6678226"><p>But BryonD, by focusing on that example, your argument seems too specific. </p><p></p><p>Fine, Medusa (capital M medusa) should be special, not encountered in groups of 1d4 by level 8 characters in a dungeon.</p><p></p><p></p><p>Games that feature save-or-die effects (such as 1e and 2e, and 3e to a lesser extent) are great if characters are quick to make and players don't invest a lot of roleplay into them. Myself and my players play D&D to have characters with investment in backstory, and that might take a couple hours to make. When they die due to single die rolls, it just stinks. </p><p></p><p>A heroic death is going down in a hail of arrows as the other PCs escape, not in the opening attack of a random encounter with a "large spider".</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5817047, member: 6678226"] But BryonD, by focusing on that example, your argument seems too specific. Fine, Medusa (capital M medusa) should be special, not encountered in groups of 1d4 by level 8 characters in a dungeon. Games that feature save-or-die effects (such as 1e and 2e, and 3e to a lesser extent) are great if characters are quick to make and players don't invest a lot of roleplay into them. Myself and my players play D&D to have characters with investment in backstory, and that might take a couple hours to make. When they die due to single die rolls, it just stinks. A heroic death is going down in a hail of arrows as the other PCs escape, not in the opening attack of a random encounter with a "large spider". [/QUOTE]
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SoD, how can we accommodate everyone?
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