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General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="Essenti" data-source="post: 5817296" data-attributes="member: 100205"><p>To be honest, I've never used medusa in a game yet, though I have used my example of the "edge of a lava filled ravine." I only chose to use the medusa in my other example because it was mentioned further up in the thread. If I ever choose to use a medusa, I would leave a lot more clues in town and in the vacinity of her lair (ex, petrified former adversaries) so that the party was aware of how dangerous a foe they were dealing with. I definitely agree that my example was cheesy, but you still got what I was driving at.</p><p> </p><p>The mythological Medusa should be a much higher level monster that isn't meant to be taken on lightly. It doesn't even make sense that there is a saving throw at all unless you have some sort of heroic magical protection to aid you or the characters know about the powers of the medusa already. Like, maybe they notice the writhing snakes in a shadow on the wall as the hood comes off and have a chance to look away, etc. At higher levels, maybe some kind of resistance save might make a little more sense.</p><p> </p><p>Sadly, it actually suggests that a medusa likes to fool victims into looking at her by dropping her cloak, right in the Basic D&D description (really, was medusa even a good monster to have in a book for levels 1-3 anyway?) Oh, and her snakes dealt SoD poison too... yeah... definitely a good match for low level characters there.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Essenti, post: 5817296, member: 100205"] To be honest, I've never used medusa in a game yet, though I have used my example of the "edge of a lava filled ravine." I only chose to use the medusa in my other example because it was mentioned further up in the thread. If I ever choose to use a medusa, I would leave a lot more clues in town and in the vacinity of her lair (ex, petrified former adversaries) so that the party was aware of how dangerous a foe they were dealing with. I definitely agree that my example was cheesy, but you still got what I was driving at. The mythological Medusa should be a much higher level monster that isn't meant to be taken on lightly. It doesn't even make sense that there is a saving throw at all unless you have some sort of heroic magical protection to aid you or the characters know about the powers of the medusa already. Like, maybe they notice the writhing snakes in a shadow on the wall as the hood comes off and have a chance to look away, etc. At higher levels, maybe some kind of resistance save might make a little more sense. Sadly, it actually suggests that a medusa likes to fool victims into looking at her by dropping her cloak, right in the Basic D&D description (really, was medusa even a good monster to have in a book for levels 1-3 anyway?) Oh, and her snakes dealt SoD poison too... yeah... definitely a good match for low level characters there. :) [/QUOTE]
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SoD, how can we accommodate everyone?
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