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General Tabletop Discussion
*Pathfinder & Starfinder
SoD, how can we accommodate everyone?
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<blockquote data-quote="GM Dave" data-source="post: 5817472" data-attributes="member: 6687992"><p>If you look at the 4e Monster Vault then you will see many examples of modularity in practice.</p><p></p><p>Look at the Basilisk.</p><p></p><p>There are five different examples of Basilisk with basically Bite and Gaze. The rules for the Gaze attack on each of the Basilisk is really what changes and it would be fairly easy to swap out one Gaze attack for another.</p><p></p><p>The carrion crawler is another example of different sets of rules for the tentacles. You can choose between Stun, Immobilize, Damaging (poison or necrotic) depending on which of the carrion crawlers that you select.</p><p></p><p>The Medusa has a couple of different sets of rules on whether it slows and then petrifies after the first failed save or petrifies and kills after the third failed save.</p><p></p><p>These rule components do not seem to take up much extra space in the Monster Vault and could easily be swapped to other monsters with similar attacks.</p><p></p><p>Lethality will be more a choice of monster base and options that the GM puts on the monster.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5817472, member: 6687992"] If you look at the 4e Monster Vault then you will see many examples of modularity in practice. Look at the Basilisk. There are five different examples of Basilisk with basically Bite and Gaze. The rules for the Gaze attack on each of the Basilisk is really what changes and it would be fairly easy to swap out one Gaze attack for another. The carrion crawler is another example of different sets of rules for the tentacles. You can choose between Stun, Immobilize, Damaging (poison or necrotic) depending on which of the carrion crawlers that you select. The Medusa has a couple of different sets of rules on whether it slows and then petrifies after the first failed save or petrifies and kills after the third failed save. These rule components do not seem to take up much extra space in the Monster Vault and could easily be swapped to other monsters with similar attacks. Lethality will be more a choice of monster base and options that the GM puts on the monster. [/QUOTE]
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SoD, how can we accommodate everyone?
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