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<blockquote data-quote="Simon Miles" data-source="post: 8942699" data-attributes="member: 6963474"><p>A very interesting idea! When I read this the other day I started trying to think of some appropriate soft skills for Int and Wis. I immediately hit upon the major issue with all Role-Playing games; that the character would, by default, always use the player's Int and Wis, no matter what it said on the character sheet (except for Language bonuses). I don't know if this was the thinking behind the original design but I do remember a big debate many years ago about whether you should even have mind stats in an RPG at all, since they would always have the players' limitations; the last thing you want is coming to a puzzle and roling against your Int to see if the character can work it out - it makes puzzles just another monster to beat with a good roll.</p><p>I concluded after a short while that Int and Wis could only realistically affect starting skills and training. In my campaigns time spent training doesn't have to be as prescribed in the rules; I worked out some different training times and rates based on the quality of the trainer you could afford (the Payers' Guide to Dunromin at <a href="http://www.dunrominuniversitypress.co.uk" target="_blank">www.dunrominuniversitypress.co.uk</a>) but I didn't put in any adjustments for Int and Wis; I missed a trick. I will sort this in the third edition. Probably...</p><p>So I draw a blank. I can't think of any soft skills for Int and Wis; maybe I should think about the other stats?</p><p>As I typed this a dim and distant memory sparked: I haven't played Runequest for decades but I did love the system and I recall they had Int modifiers on all basic skills. I know this was the basic skillset for that games designers games including CoC but my CoC rules are in the attic and I can't check them...</p><p>TLDR (too late) yes, I think soft skills are a great idea but I can't come up with any for Int and Wis...</p></blockquote><p></p>
[QUOTE="Simon Miles, post: 8942699, member: 6963474"] A very interesting idea! When I read this the other day I started trying to think of some appropriate soft skills for Int and Wis. I immediately hit upon the major issue with all Role-Playing games; that the character would, by default, always use the player's Int and Wis, no matter what it said on the character sheet (except for Language bonuses). I don't know if this was the thinking behind the original design but I do remember a big debate many years ago about whether you should even have mind stats in an RPG at all, since they would always have the players' limitations; the last thing you want is coming to a puzzle and roling against your Int to see if the character can work it out - it makes puzzles just another monster to beat with a good roll. I concluded after a short while that Int and Wis could only realistically affect starting skills and training. In my campaigns time spent training doesn't have to be as prescribed in the rules; I worked out some different training times and rates based on the quality of the trainer you could afford (the Payers' Guide to Dunromin at [URL='http://www.dunrominuniversitypress.co.uk']www.dunrominuniversitypress.co.uk[/URL]) but I didn't put in any adjustments for Int and Wis; I missed a trick. I will sort this in the third edition. Probably... So I draw a blank. I can't think of any soft skills for Int and Wis; maybe I should think about the other stats? As I typed this a dim and distant memory sparked: I haven't played Runequest for decades but I did love the system and I recall they had Int modifiers on all basic skills. I know this was the basic skillset for that games designers games including CoC but my CoC rules are in the attic and I can't check them... TLDR (too late) yes, I think soft skills are a great idea but I can't come up with any for Int and Wis... [/QUOTE]
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