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General Tabletop Discussion
*Dungeons & Dragons
Softening Concentration
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<blockquote data-quote="Worrgrendel" data-source="post: 9437527" data-attributes="member: 6801210"><p>So I came up with an alternate concentration rule that my groups have been running with since nearly the beginning of 5E. I DM for one group and play in the other. I ran HOTDQ to level 17 (added some other things to get it to that level) and ran the Legendary Planet adventure path to level 20 and have started Odyssey of the Dragonlords with this change (currently level 4). The campaign I play in is my wife’s first shot at DM’ing and she’s running Call of the Netherdeep and we’re currently level 7. Basically it comes down to this: you can hold onto multiple concentration spells when you reach certain levels of spells. Take the highest level spell slot you can cast and divide by 3 and that’s how many concentration spells you can hold and the maximum level for each. So when you can cast 3rd level spells you can concentrate on 1 spell of up to 3rd level and then also concentrate on a 2nd spell but it can only be a maximum of 1st level. When you get to 6th level spells you can hold 2 concentration spells. 1 can be a maximum of 6th and the 2nd a maximum of 2nd (6/3=2). When you can cast 9th level spells you can hold 3 total concentrations. 1 at a maximum of 9th, 1 at a maximum of 3rd (9/3=3), and 1 at a maximum of 1st (9/3/3=1). If you must make a concentration check you must do it separately for each spell you are concentrating on. Basically what we found was that as casters got to higher levels those lower level concentration spells just never got use much anymore and they really weren’t game breaking holding on to them and a higher spell. My NPC’s did the same so it wasn’t only the PC’s taking advantage.</p></blockquote><p></p>
[QUOTE="Worrgrendel, post: 9437527, member: 6801210"] So I came up with an alternate concentration rule that my groups have been running with since nearly the beginning of 5E. I DM for one group and play in the other. I ran HOTDQ to level 17 (added some other things to get it to that level) and ran the Legendary Planet adventure path to level 20 and have started Odyssey of the Dragonlords with this change (currently level 4). The campaign I play in is my wife’s first shot at DM’ing and she’s running Call of the Netherdeep and we’re currently level 7. Basically it comes down to this: you can hold onto multiple concentration spells when you reach certain levels of spells. Take the highest level spell slot you can cast and divide by 3 and that’s how many concentration spells you can hold and the maximum level for each. So when you can cast 3rd level spells you can concentrate on 1 spell of up to 3rd level and then also concentrate on a 2nd spell but it can only be a maximum of 1st level. When you get to 6th level spells you can hold 2 concentration spells. 1 can be a maximum of 6th and the 2nd a maximum of 2nd (6/3=2). When you can cast 9th level spells you can hold 3 total concentrations. 1 at a maximum of 9th, 1 at a maximum of 3rd (9/3=3), and 1 at a maximum of 1st (9/3/3=1). If you must make a concentration check you must do it separately for each spell you are concentrating on. Basically what we found was that as casters got to higher levels those lower level concentration spells just never got use much anymore and they really weren’t game breaking holding on to them and a higher spell. My NPC’s did the same so it wasn’t only the PC’s taking advantage. [/QUOTE]
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Softening Concentration
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