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<blockquote data-quote="Asmor" data-source="post: 5139029" data-attributes="member: 1154"><p><a href="http://www.habitualindolence.net/masterplan/" target="_blank">Masterplan</a> has single-handedly renewed my interest in GMing 4th edition.</p><p></p><p>If I may blow your mind for a moment, Masterplan has the ability to generate a random dungeon delve.</p><p></p><p>Let me reiterate that, because I don't think you read it with the emphasis it deserves. Masterplan has the ability to generate a random dungeon delve. Everything. Including the map, which is built using scans of the dungeon tiles and it knows which tiles are doors and which are special features and such.</p><p></p><p>That's really only the tip of the iceberg. Masterplan helps you to plan out entire campaigns. You set up a flowchart of plot points; for each plot point you can create encounters, skill challenges, quests, assign treasure parcels (it also generates random treasure parcels if desired and keeps track of your treasure parcels). It has a built in wiki feature. It has a player-screen feature that lets you quickly send anything to a secondary monitor, sanitized for players (e.g. hidden monsters don't show up on a map, or DM-only text doesn't show up, etc).</p><p></p><p>It lets you know approximately where in the plot the characters will level up, based on the challenges and quests they will have completed. It warns you if there are issues you might need to consider, such as using a monster that's too high for the players' levels or such.</p><p></p><p>It also allows you to download everything from the compendium, with a DDI subscription, and from then on use the stuff offline in your own library.</p><p></p><p>It's also fully featured for running combats. It even reminds you of things that you should keep in mind, e.g. auras and reaction abilities of monsters.</p><p></p><p>Oh, and it's got other stuff like the ability to make custom rules elements, the ability to make your own calendar and, with a calendar, set up a timeline, etc...</p><p></p><p>The program comes with a 70-page manual. It's crazy. And it's free. And why are you still reading this? Go get it.</p><p></p><p>The only downside to it is that it's Windows only. Actually, since it's written in .Net, there's at least a chance it might run under Linux/Mac with Mono, if anyone wants to give that a try.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5139029, member: 1154"] [url=http://www.habitualindolence.net/masterplan/]Masterplan[/url] has single-handedly renewed my interest in GMing 4th edition. If I may blow your mind for a moment, Masterplan has the ability to generate a random dungeon delve. Let me reiterate that, because I don't think you read it with the emphasis it deserves. Masterplan has the ability to generate a random dungeon delve. Everything. Including the map, which is built using scans of the dungeon tiles and it knows which tiles are doors and which are special features and such. That's really only the tip of the iceberg. Masterplan helps you to plan out entire campaigns. You set up a flowchart of plot points; for each plot point you can create encounters, skill challenges, quests, assign treasure parcels (it also generates random treasure parcels if desired and keeps track of your treasure parcels). It has a built in wiki feature. It has a player-screen feature that lets you quickly send anything to a secondary monitor, sanitized for players (e.g. hidden monsters don't show up on a map, or DM-only text doesn't show up, etc). It lets you know approximately where in the plot the characters will level up, based on the challenges and quests they will have completed. It warns you if there are issues you might need to consider, such as using a monster that's too high for the players' levels or such. It also allows you to download everything from the compendium, with a DDI subscription, and from then on use the stuff offline in your own library. It's also fully featured for running combats. It even reminds you of things that you should keep in mind, e.g. auras and reaction abilities of monsters. Oh, and it's got other stuff like the ability to make custom rules elements, the ability to make your own calendar and, with a calendar, set up a timeline, etc... The program comes with a 70-page manual. It's crazy. And it's free. And why are you still reading this? Go get it. The only downside to it is that it's Windows only. Actually, since it's written in .Net, there's at least a chance it might run under Linux/Mac with Mono, if anyone wants to give that a try. [/QUOTE]
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