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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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<blockquote data-quote="Softwind" data-source="post: 1238431" data-attributes="member: 13893"><p><strong>Culprit found</strong></p><p></p><p><strong>Fourteenth Session (Dec 02)</strong> </p><p> </p><p>The Companions head across town, over to Tam’s encampment, where the gnome has set up for his stay in Merikest. Reaching the spot, they wait patiently until the last of the crowds clear, and then approach him with their idea. Brynn suggests that another toy be used as bait, bearing a similar enchantment as those toys that have been taken already, to which they will add their own, in order to track the object should it be taken.</p><p>Tam agrees to the plan, but admits that he has few toys left. In order to not disappoint a child looking for a toy, he asks Tombit for his hat to be held as collateral. Reluctantly, the Halfling gives Tam his kitty hat, and looks forlorn. The party comforts him, telling him it is for a good cause, and that they will try to get it back for him later. Tam hands a ball with a Jump enchantment upon it to Tombit, who cheers up, and with a parting farewell wave to his hat, heads out with the party for phase two of the plan. </p><p>Heading to the library, the party asks that Humphrey cast a spell to allow the toy to be tracked, should it be taken from where it is placed. The old sage grumbles good-naturedly about “adventurers and their play things” but enchants the toy with “inescapable location”. (Normally a curse, but in this instance, a very useful spell!)</p><p></p><p>The party places the ball with the half-elven child that they had met before, with the admonition that he not play with the toy itself. The boy’s puzzlement turns to glee when he is “let in on” the secret plan to nab the thief. He winks at Brynn, and gingerly takes the toy into his house, and places it by his bedside. The party settles in to wait outside, across the street from the boy’s house.</p><p></p><p>In the wee hours of the next morning, a shadowed figure is spotted leaving the house, moving from shadow to shadow, heading towards the south end of town. Grimnyr, being the only one of the party still awake, thanks to a handy Ring of Sustenance, awakens the group. Groggy, the party still manages to trail the figure without being spotted. They quietly argue amongst themselves as they watch their target enter several houses, and emerge again with items in his hands. Several of the group wants to take the figure immediately, whereas others argue that there may be more in on this bizarre heist, and that it would be better to trail the person until he or she reaches their base of operations.</p><p>The “wait and see” faction wins the others over, and they all continue to wait and watch. Their patience is rewarded when their mysterious stranger enters a house set back on a small cul-de-sac, at the outskirts of town. The figure does not re-emerge. Deciding that taking the law into their own hands is not advisable, they send Skylar back to the Sheriff’s office to gain permission to enter the house.</p><p></p><p>She returns shortly, with a lieutenant in tow. He is apprised of the situation, and decides to enter the house immediately! The party scrambles to set themselves up, expecting that whoever can dispel or drain enchantments may have some arcane abilities at hand, and they would rather be prepared. The lieutenant ignores their concerns, and moves to the front door of the small building. Finding the door unlocked, he opens the portal and slips inside. Brynn and Grimnyr follow closely behind, while Athena and Genoa stay behind, watching the windows for movement. Tombit sneaks behind the house, to access the building from any rear doors. Skylar makes her way up a neighboring house, to stand on the rooftop overlooking the yard of the suspect’s house. </p><p></p><p>Inside the house, darkened by coverings over the windows, Brynn narrowly prevents the officer from stumbling over a pile of toys scattered in the front room. Dust and rag piles make up the rest of the furnishings. A door on the other side of the room is closed, presumably leading to the other part of the house. Curious, Brynn hefts a few of the toys, and determines that they are nothing more than finely crafted, but magically inert, items. He drops the dolly back upon the floor, lest Grimnyr be tempted to make any comments, and motions the guard towards the door. The three of them move quietly towards the portal – soundlessly, until the officer, tripping on a loose floorboard, face-plants amid the dirt and rags. </p><p></p><p>(continued when I re-create the rest of this episode)</p></blockquote><p></p>
[QUOTE="Softwind, post: 1238431, member: 13893"] [b]Culprit found[/b] [b]Fourteenth Session (Dec 02)[/b] The Companions head across town, over to Tam’s encampment, where the gnome has set up for his stay in Merikest. Reaching the spot, they wait patiently until the last of the crowds clear, and then approach him with their idea. Brynn suggests that another toy be used as bait, bearing a similar enchantment as those toys that have been taken already, to which they will add their own, in order to track the object should it be taken. Tam agrees to the plan, but admits that he has few toys left. In order to not disappoint a child looking for a toy, he asks Tombit for his hat to be held as collateral. Reluctantly, the Halfling gives Tam his kitty hat, and looks forlorn. The party comforts him, telling him it is for a good cause, and that they will try to get it back for him later. Tam hands a ball with a Jump enchantment upon it to Tombit, who cheers up, and with a parting farewell wave to his hat, heads out with the party for phase two of the plan. Heading to the library, the party asks that Humphrey cast a spell to allow the toy to be tracked, should it be taken from where it is placed. The old sage grumbles good-naturedly about “adventurers and their play things” but enchants the toy with “inescapable location”. (Normally a curse, but in this instance, a very useful spell!) The party places the ball with the half-elven child that they had met before, with the admonition that he not play with the toy itself. The boy’s puzzlement turns to glee when he is “let in on” the secret plan to nab the thief. He winks at Brynn, and gingerly takes the toy into his house, and places it by his bedside. The party settles in to wait outside, across the street from the boy’s house. In the wee hours of the next morning, a shadowed figure is spotted leaving the house, moving from shadow to shadow, heading towards the south end of town. Grimnyr, being the only one of the party still awake, thanks to a handy Ring of Sustenance, awakens the group. Groggy, the party still manages to trail the figure without being spotted. They quietly argue amongst themselves as they watch their target enter several houses, and emerge again with items in his hands. Several of the group wants to take the figure immediately, whereas others argue that there may be more in on this bizarre heist, and that it would be better to trail the person until he or she reaches their base of operations. The “wait and see” faction wins the others over, and they all continue to wait and watch. Their patience is rewarded when their mysterious stranger enters a house set back on a small cul-de-sac, at the outskirts of town. The figure does not re-emerge. Deciding that taking the law into their own hands is not advisable, they send Skylar back to the Sheriff’s office to gain permission to enter the house. She returns shortly, with a lieutenant in tow. He is apprised of the situation, and decides to enter the house immediately! The party scrambles to set themselves up, expecting that whoever can dispel or drain enchantments may have some arcane abilities at hand, and they would rather be prepared. The lieutenant ignores their concerns, and moves to the front door of the small building. Finding the door unlocked, he opens the portal and slips inside. Brynn and Grimnyr follow closely behind, while Athena and Genoa stay behind, watching the windows for movement. Tombit sneaks behind the house, to access the building from any rear doors. Skylar makes her way up a neighboring house, to stand on the rooftop overlooking the yard of the suspect’s house. Inside the house, darkened by coverings over the windows, Brynn narrowly prevents the officer from stumbling over a pile of toys scattered in the front room. Dust and rag piles make up the rest of the furnishings. A door on the other side of the room is closed, presumably leading to the other part of the house. Curious, Brynn hefts a few of the toys, and determines that they are nothing more than finely crafted, but magically inert, items. He drops the dolly back upon the floor, lest Grimnyr be tempted to make any comments, and motions the guard towards the door. The three of them move quietly towards the portal – soundlessly, until the officer, tripping on a loose floorboard, face-plants amid the dirt and rags. (continued when I re-create the rest of this episode) [/QUOTE]
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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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