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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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<blockquote data-quote="Softwind" data-source="post: 1244820" data-attributes="member: 13893"><p><strong>The hunt for Oppol</strong></p><p></p><p><strong>Sixteenth Session (Jan 03)</strong> </p><p></p><p>The wait is not long until the remainder of the party arrives. The four wait patiently as the ranger and druid clean up and settle down with drinks of their own. They listen while the two tell of their past days’ occurrences, and then proceed to fill them in with details of the quest they have been given by Ujaset. The party decides to ask around in town, to see if anyone has seen or heard of a gnome or dwarf going by the name of Oppol or something similar.</p><p>Athena has limited success with a gnomish leather merchant. Seems as though there was one “gentleman”, to use the term loosely, of the gnomish race persuasion, who was looking for materials for armor. He was very curt, not at all friendly, and left disgusted that the merchant did not have the quantities necessary for over a dozen small suits of leather. The merchant didn’t catch a name, but remembered him well enough to give Athena a good description.</p><p></p><p>Brynn finds another lead from a local blacksmith. An ill-mannered gnome, going by the name of Opal or Uppall or something similar had placed a large order from masterwork spearheads and short swords. The gnome had prepaid, and requested that when completed, the items be delivered to a rented house outside of town. </p><p></p><p>The rest of the party had similar luck. A gnome, foul of temper, had been spreading coin about the town, stockpiling food and gear, all to be delivered to a home on the outskirts of town. Most of the party is told that they “just missed him” when they ask. Regrouping, the Companions decide that based on the corroborating evidence, this mysterious “gnome” has got to be the sorcerer they are looking for, perhaps under some kind of disguise or illusion magic. </p><p></p><p>Gearing up, they head to the south of town, to the address given them by several different merchants. Along the way, Genoa and Brynn call their animal companions to their sides. They feel it would be good to be as prepared as possible. If this sorcerer could lay low a sphinx, the party was best on their toes. </p><p></p><p>Soon, they find themselves in a nicer area, with several story homes and gated yards. At first disoriented by the surroundings, they gain their bearing and locate the home spoken of in town. Two stories tall, with lap siding and oiled parchment windows (okay, so no *all* that fancy). The houses to either side appear to also be available for rent, and currently untenanted. Those across the street contain curious folk, who retreat back into their homes when faced by two dwarves, their large animal companions, a gnome, an elf, and a Halfling that on occasion, looks like an animal. (Tombit amused himself by removing and replacing his “cat hat” several times in front of the neighbors).</p></blockquote><p></p>
[QUOTE="Softwind, post: 1244820, member: 13893"] [b]The hunt for Oppol[/b] [b]Sixteenth Session (Jan 03)[/b] The wait is not long until the remainder of the party arrives. The four wait patiently as the ranger and druid clean up and settle down with drinks of their own. They listen while the two tell of their past days’ occurrences, and then proceed to fill them in with details of the quest they have been given by Ujaset. The party decides to ask around in town, to see if anyone has seen or heard of a gnome or dwarf going by the name of Oppol or something similar. Athena has limited success with a gnomish leather merchant. Seems as though there was one “gentleman”, to use the term loosely, of the gnomish race persuasion, who was looking for materials for armor. He was very curt, not at all friendly, and left disgusted that the merchant did not have the quantities necessary for over a dozen small suits of leather. The merchant didn’t catch a name, but remembered him well enough to give Athena a good description. Brynn finds another lead from a local blacksmith. An ill-mannered gnome, going by the name of Opal or Uppall or something similar had placed a large order from masterwork spearheads and short swords. The gnome had prepaid, and requested that when completed, the items be delivered to a rented house outside of town. The rest of the party had similar luck. A gnome, foul of temper, had been spreading coin about the town, stockpiling food and gear, all to be delivered to a home on the outskirts of town. Most of the party is told that they “just missed him” when they ask. Regrouping, the Companions decide that based on the corroborating evidence, this mysterious “gnome” has got to be the sorcerer they are looking for, perhaps under some kind of disguise or illusion magic. Gearing up, they head to the south of town, to the address given them by several different merchants. Along the way, Genoa and Brynn call their animal companions to their sides. They feel it would be good to be as prepared as possible. If this sorcerer could lay low a sphinx, the party was best on their toes. Soon, they find themselves in a nicer area, with several story homes and gated yards. At first disoriented by the surroundings, they gain their bearing and locate the home spoken of in town. Two stories tall, with lap siding and oiled parchment windows (okay, so no *all* that fancy). The houses to either side appear to also be available for rent, and currently untenanted. Those across the street contain curious folk, who retreat back into their homes when faced by two dwarves, their large animal companions, a gnome, an elf, and a Halfling that on occasion, looks like an animal. (Tombit amused himself by removing and replacing his “cat hat” several times in front of the neighbors). [/QUOTE]
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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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