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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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<blockquote data-quote="Softwind" data-source="post: 1303089" data-attributes="member: 13893"><p><strong>A friend returned, the journey continues</strong></p><p></p><p><strong>Twenty-fourth Session (Jun 03)</strong> </p><p> </p><p>Athena stumbles, her memories of the steps leading to the temple in Merikest not being clear enough for the Helm to place her exactly where she envisioned. She shrugs off the pain of a turned ankle, and shouldering Grimnyr, staggers to the doorway leading inside. There, she seeks out Darla Parsons, the head priestess of Torm, the only one capable of calling the dwarf’s spirit back to his battered body.</p><p>Athena is allowed to speak with Grimnyr, when the time comes to determine if he desires to return or no. At first reluctant, he decides to return, having been shamed into it by Athena. “Your work here isn’t done, old man. You can take the cowards way out and avoid dealing with it, or you can come back and fight on, like a true warrior.” </p><p> </p><p>The priestess does not request payment, considering this returning a favor done to the town by the Companions. Grateful, Athena donates a small sum to the temple, grabs Grimnyr’s hand (to his discomfort) and re-dons the Helm. In a blink, they are standing again on the roadway where they had left hours before.</p><p> </p><p>In her hurry to return, Athena had not noticed the time, and arrives to darkness, and Skylar’s warning shout. Identifying themselves, Athena and Grimnyr enter camp to the joyous exclamations of their party members, freshly awakened and happy Grimnyr has returned to them. The old dwarf blushes at the attention, and gruffly accepts the welcome, before looking for his gear. The party soon beds down to sleep, with Skylar returning to guard duty. </p><p> </p><p>The next morning, Grimnyr is introduced to Captain Kendu and his men, and the party decides to take a few days to rest and recuperate, while Grimnyr re-accustoms himself to existence on the Prime. A few days pass before Captain Kendu becomes restless to return to duty. He invites the party to finish his rounds with him, ending up at Everlund. They agree, as they still have unfinished business with the Guild of Mining and Merchants. They look forward to being able to sell much of what they have aquired during their many adventures, as well. </p><p> </p><p>The mountain path eventually wends its way to a valley, where the village Jalanthar (and the ruins of the village’s previous location) rest, overlooking the Rauvin River. A nights rest in a bed sounds appealing to all, but a cry of horror splits the night before rest can be taken. Hideous demon-chicken creatures stalk the night!... but are no match for the intrepid heros. The town militias are slow in coming; and the Argent Legion, encamped at the ruins, are too far away to hear the townsfolk's cry. With fell speed, the party dispatchs the monstrous chicken-like beasts, if only to reach bed sooner. All returned to calm in short order.</p><p> </p><p>The next morn sees the party and the Everlund guards reeling into their saddles, having tried the local Jalathar Amber ale the night before. The trail ahead would shortly meet up with the river that leads to Everlund. Reaching the ferry port, the party encounters a scene of mayhem; the remains of the ferryman, his wife, and daughter scattered in a grisly pile. Many footprints lead away from the crime, into the nearby woods. The party follows, to become the next targets of the instigators' hunger - or the instigator's doom.</p></blockquote><p></p>
[QUOTE="Softwind, post: 1303089, member: 13893"] [b]A friend returned, the journey continues[/b] [b]Twenty-fourth Session (Jun 03)[/b] Athena stumbles, her memories of the steps leading to the temple in Merikest not being clear enough for the Helm to place her exactly where she envisioned. She shrugs off the pain of a turned ankle, and shouldering Grimnyr, staggers to the doorway leading inside. There, she seeks out Darla Parsons, the head priestess of Torm, the only one capable of calling the dwarf’s spirit back to his battered body. Athena is allowed to speak with Grimnyr, when the time comes to determine if he desires to return or no. At first reluctant, he decides to return, having been shamed into it by Athena. “Your work here isn’t done, old man. You can take the cowards way out and avoid dealing with it, or you can come back and fight on, like a true warrior.” The priestess does not request payment, considering this returning a favor done to the town by the Companions. Grateful, Athena donates a small sum to the temple, grabs Grimnyr’s hand (to his discomfort) and re-dons the Helm. In a blink, they are standing again on the roadway where they had left hours before. In her hurry to return, Athena had not noticed the time, and arrives to darkness, and Skylar’s warning shout. Identifying themselves, Athena and Grimnyr enter camp to the joyous exclamations of their party members, freshly awakened and happy Grimnyr has returned to them. The old dwarf blushes at the attention, and gruffly accepts the welcome, before looking for his gear. The party soon beds down to sleep, with Skylar returning to guard duty. The next morning, Grimnyr is introduced to Captain Kendu and his men, and the party decides to take a few days to rest and recuperate, while Grimnyr re-accustoms himself to existence on the Prime. A few days pass before Captain Kendu becomes restless to return to duty. He invites the party to finish his rounds with him, ending up at Everlund. They agree, as they still have unfinished business with the Guild of Mining and Merchants. They look forward to being able to sell much of what they have aquired during their many adventures, as well. The mountain path eventually wends its way to a valley, where the village Jalanthar (and the ruins of the village’s previous location) rest, overlooking the Rauvin River. A nights rest in a bed sounds appealing to all, but a cry of horror splits the night before rest can be taken. Hideous demon-chicken creatures stalk the night!... but are no match for the intrepid heros. The town militias are slow in coming; and the Argent Legion, encamped at the ruins, are too far away to hear the townsfolk's cry. With fell speed, the party dispatchs the monstrous chicken-like beasts, if only to reach bed sooner. All returned to calm in short order. The next morn sees the party and the Everlund guards reeling into their saddles, having tried the local Jalathar Amber ale the night before. The trail ahead would shortly meet up with the river that leads to Everlund. Reaching the ferry port, the party encounters a scene of mayhem; the remains of the ferryman, his wife, and daughter scattered in a grisly pile. Many footprints lead away from the crime, into the nearby woods. The party follows, to become the next targets of the instigators' hunger - or the instigator's doom. [/QUOTE]
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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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