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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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<blockquote data-quote="Softwind" data-source="post: 1307148" data-attributes="member: 13893"><p><strong>Rivertown ruins, treasure</strong></p><p></p><p><strong>Twenty-sixth Session (Jul 03)</strong> </p><p> </p><p>Investigating the keelboat reveals damage to the hull; obviously savaged by large creatures. It takes a fair amount of work by the Everlund guards to repair the boat, but by the time the noon sun is overhead, they are done. Genoa, not wanting to abandon the horses, decides to ride while the rest of the party climbs aboard the boat. Lightly encumbered, the horses should be able to keep up with the boat, even as the trail that leads along the river becomes rocky and rough going.</p><p> </p><p>Through the day, the keelboat is guided somewhat rough-handed down the river, none of the party being proficient in its use. As the sun starts it’s descent behind the hills, Captain Kendu begins to look nervously about. The party comes across the ruins of a rivertown, where the river opens up and became deeper. Rumors of a horrific creature abiding within these waters persist, even after many have claimed to have killed it. </p><p> </p><p>The Captain debates the merits of portage past the waters, but debate is cut short by the party’s discovery of the truth of the rumors. A leviathan creature arises from the waters, laying siege to their craft. Only by acting together, both from land and from sea, does the party survive the encounter. </p><p> </p><p>Since the rumor of the creature was true, the party decided to investigate the rumor of a dwarven silver shipment that was drowned within these waters as well. Such a thing is not found, although the party manages to salvage another type of shipment - gold bars, robes, tapestries and the like, meant for a temple of Ilmater that never was created. The other point of note was the tunnels beneath the water where it appears that the creature, a squid of enormous size, emerged from. And possibly it's predecessors....</p><p> </p><p>The smell of carnage greets the party later that afternoon - a caravan, or the remnants of one, lay upon the trail. Investigating the slaughter, the party finds themselves the targets of attack! </p><p> </p><p>While the orcs prove to be not much of a challenge, the strange worg-riding creature and his troll guard prove to be matches with the party, as Grimnyr falls to the blows, again with a grin on his face, but this time never to rise again. The enemy vanquished, or at least chased off, the party takes a few moments to bury the brave, gruff dwarf before moving on towards Everlund.</p><p> </p><p>Captain Kendu sets a grueling pace to make it to town as quickly as possible - many things had occurred that he felt must be communicated to his superiors. And the party, weary as they were, agreed to his pace, for they too were eager to see this city, and partake of its services. Hot baths, weapon shops, learn-ed people of all types to help them expand their knowledge (and open their pocketbooks) - all were looked forward to.</p></blockquote><p></p>
[QUOTE="Softwind, post: 1307148, member: 13893"] [b]Rivertown ruins, treasure[/b] [b]Twenty-sixth Session (Jul 03)[/b] Investigating the keelboat reveals damage to the hull; obviously savaged by large creatures. It takes a fair amount of work by the Everlund guards to repair the boat, but by the time the noon sun is overhead, they are done. Genoa, not wanting to abandon the horses, decides to ride while the rest of the party climbs aboard the boat. Lightly encumbered, the horses should be able to keep up with the boat, even as the trail that leads along the river becomes rocky and rough going. Through the day, the keelboat is guided somewhat rough-handed down the river, none of the party being proficient in its use. As the sun starts it’s descent behind the hills, Captain Kendu begins to look nervously about. The party comes across the ruins of a rivertown, where the river opens up and became deeper. Rumors of a horrific creature abiding within these waters persist, even after many have claimed to have killed it. The Captain debates the merits of portage past the waters, but debate is cut short by the party’s discovery of the truth of the rumors. A leviathan creature arises from the waters, laying siege to their craft. Only by acting together, both from land and from sea, does the party survive the encounter. Since the rumor of the creature was true, the party decided to investigate the rumor of a dwarven silver shipment that was drowned within these waters as well. Such a thing is not found, although the party manages to salvage another type of shipment - gold bars, robes, tapestries and the like, meant for a temple of Ilmater that never was created. The other point of note was the tunnels beneath the water where it appears that the creature, a squid of enormous size, emerged from. And possibly it's predecessors.... The smell of carnage greets the party later that afternoon - a caravan, or the remnants of one, lay upon the trail. Investigating the slaughter, the party finds themselves the targets of attack! While the orcs prove to be not much of a challenge, the strange worg-riding creature and his troll guard prove to be matches with the party, as Grimnyr falls to the blows, again with a grin on his face, but this time never to rise again. The enemy vanquished, or at least chased off, the party takes a few moments to bury the brave, gruff dwarf before moving on towards Everlund. Captain Kendu sets a grueling pace to make it to town as quickly as possible - many things had occurred that he felt must be communicated to his superiors. And the party, weary as they were, agreed to his pace, for they too were eager to see this city, and partake of its services. Hot baths, weapon shops, learn-ed people of all types to help them expand their knowledge (and open their pocketbooks) - all were looked forward to. [/QUOTE]
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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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