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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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<blockquote data-quote="Softwind" data-source="post: 1312097" data-attributes="member: 13893"><p><strong>High Forest, near Everlund</strong></p><p></p><p><strong>Twenty-eighth Session (Aug 03)</strong> </p><p> </p><p></p><p> </p><p>Leaving Everlund, and heading south, the party comes to the edge of the High Forest - and finds the way blocked by brambles, bushes and dense groundcover. While Genoa and Athena have no difficulty traversing the growth, thanks to inherent druid abilities and a Ring of Free Movement, respectively, the others find it slow going until Genoa causes the plants to recede. Passing the half mile of growth, they enter the cool confines of the Forest proper.</p><p> </p><p>Evidence of thick growth, both new and old surround them as the work their way deeper into the forest, seeking answers to the question of what happened to Yurace the halfelven wizard and his elvish ranger escort. They know to seek out Turlang the treant, or at least attempt to track the party, but the forest is reluctant to give up any answers.</p><p> </p><p>Some time after entering the woods, they encounter a battle scene being enacted - several creatures attacking a mobile tree! Discovering the tree to be a young treant sprout, the party leaps to the aid of the beleaguered plant... Gleefully as it turns out, since the attackers are some bizarre blend of gnoll and goblin - neither of which are much liked, especially by the dwarves! The clash travels some ways, as the attackers seem intent on killing the young treant, even to being less than effective at attacking the party.</p><p> </p><p>When the foe is defeated, the party attempts to heal the young treant as it "collapses" into hibernation due to injuries received. Upon "waking" the next morning, it greets the party and gives thanks for its timely rescue. The party volunteers to escort the one sprout back to its "home" glade for rest and recovery. In return, it tells the party a little of the Forest it calls home. Unfortunately, that is not much, as it is young yet. </p><p> </p><p>After taking their leave of the treant in its stream-fed glade, the Companions continue onward to the east - the probable location of Turlang. The party is in good spirits, although feeling a little discouraged at finding out just how large the forest really is...</p><p></p><p>Nonetheless, they continue on, enjoying being within Nature's auditorium.</p><p>The feeling of elation fades as they come to a blighted area in the forest - trees withered and dying, plant life sickened. None can say why this is so... no cause seems evident, that is, until they reach near the other end of the blighted area, a distance of about one half mile.</p><p></p><p>From the ground rises an armed warrior...an undead one!!! The party quickly circles the figure, intent on slaying it and sending it back to whatever pit spawned it. Unfortunately, it seems resistant to most of the damage inflicted upon it, even so far as to resist the Turning effect of the party cleric!</p><p>The battle is grim, as its touch seems to carry the feel of the grave, sapping vitality from its victims, but with an even grimmer determination, the party perseveres and vanquishes the foe. With its demise, it leaves behind the equipment it carried, and weakened opponents. Disturbed, the party leaves the area, seeking a safe haven for the night. </p><p> </p><p>The night passes uneventful, thankfully, and the rest seems to renew some of the flagging energy of the party. After morning ablutions, with jaunty steps they head deeper into the woods. No one, not even the druid, seems to notice the eyes upon them, watching from the trees.</p></blockquote><p></p>
[QUOTE="Softwind, post: 1312097, member: 13893"] [b]High Forest, near Everlund[/b] [b]Twenty-eighth Session (Aug 03)[/b] Leaving Everlund, and heading south, the party comes to the edge of the High Forest - and finds the way blocked by brambles, bushes and dense groundcover. While Genoa and Athena have no difficulty traversing the growth, thanks to inherent druid abilities and a Ring of Free Movement, respectively, the others find it slow going until Genoa causes the plants to recede. Passing the half mile of growth, they enter the cool confines of the Forest proper. Evidence of thick growth, both new and old surround them as the work their way deeper into the forest, seeking answers to the question of what happened to Yurace the halfelven wizard and his elvish ranger escort. They know to seek out Turlang the treant, or at least attempt to track the party, but the forest is reluctant to give up any answers. Some time after entering the woods, they encounter a battle scene being enacted - several creatures attacking a mobile tree! Discovering the tree to be a young treant sprout, the party leaps to the aid of the beleaguered plant... Gleefully as it turns out, since the attackers are some bizarre blend of gnoll and goblin - neither of which are much liked, especially by the dwarves! The clash travels some ways, as the attackers seem intent on killing the young treant, even to being less than effective at attacking the party. When the foe is defeated, the party attempts to heal the young treant as it "collapses" into hibernation due to injuries received. Upon "waking" the next morning, it greets the party and gives thanks for its timely rescue. The party volunteers to escort the one sprout back to its "home" glade for rest and recovery. In return, it tells the party a little of the Forest it calls home. Unfortunately, that is not much, as it is young yet. After taking their leave of the treant in its stream-fed glade, the Companions continue onward to the east - the probable location of Turlang. The party is in good spirits, although feeling a little discouraged at finding out just how large the forest really is... Nonetheless, they continue on, enjoying being within Nature's auditorium. The feeling of elation fades as they come to a blighted area in the forest - trees withered and dying, plant life sickened. None can say why this is so... no cause seems evident, that is, until they reach near the other end of the blighted area, a distance of about one half mile. From the ground rises an armed warrior...an undead one!!! The party quickly circles the figure, intent on slaying it and sending it back to whatever pit spawned it. Unfortunately, it seems resistant to most of the damage inflicted upon it, even so far as to resist the Turning effect of the party cleric! The battle is grim, as its touch seems to carry the feel of the grave, sapping vitality from its victims, but with an even grimmer determination, the party perseveres and vanquishes the foe. With its demise, it leaves behind the equipment it carried, and weakened opponents. Disturbed, the party leaves the area, seeking a safe haven for the night. The night passes uneventful, thankfully, and the rest seems to renew some of the flagging energy of the party. After morning ablutions, with jaunty steps they head deeper into the woods. No one, not even the druid, seems to notice the eyes upon them, watching from the trees. [/QUOTE]
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Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!
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