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Solar Blade,,,thoughts?
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<blockquote data-quote="merwins" data-source="post: 7208430" data-attributes="member: 6829883"><p>5E generally prefers saving throws against baneful effects, even for powerful magic items. </p><p></p><p>Also note that the blindness ability appears to be more powerful than a Medusa effect, though less permanent. It would also impact friendly effects that target individuals. I can't think of any offhand. </p><p></p><p>Your legend is fanciful enough to be engaging. I'd never let it happen, though. What fun is a world without vampires, undead, assassins, etc? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's pretty straightforward though, so that's a plus. My custom items are often annoyingly complex.</p></blockquote><p></p>
[QUOTE="merwins, post: 7208430, member: 6829883"] 5E generally prefers saving throws against baneful effects, even for powerful magic items. Also note that the blindness ability appears to be more powerful than a Medusa effect, though less permanent. It would also impact friendly effects that target individuals. I can't think of any offhand. Your legend is fanciful enough to be engaging. I'd never let it happen, though. What fun is a world without vampires, undead, assassins, etc? :) It's pretty straightforward though, so that's a plus. My custom items are often annoyingly complex. [/QUOTE]
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