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Solasta: Crown of the Magister Offers A Hidden Fifth Edition Computer Gem
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<blockquote data-quote="Ruin Explorer" data-source="post: 8319178" data-attributes="member: 18"><p>No, "people" do not.</p><p></p><p>BG1/2 and PST are games from the late 1990s. This is 2021. Bugs are a hell of a lot easier to find - especially if you do early-access-ish stuff (but the systems for finding them are lightyears ahead of what they once were).</p><p></p><p>BG1/2 and PST were also <em>nowhere near</em> as buggy as quite a number of recent releases, and a lot of games that get released with serious bugs now, it's not that the devs don't know they're there, it's that they want to put the game out there and making money. That was the case with both Cyberpunk 2077 and Pathfinder: Kingmaker. The devs were extremely well away that they were riddled with bugs (and, 2077's case, hysterical glitches). With PF:KM the bugs were absolutely game-breaking (which was mostly not the case with 2077, though it did have a couple). PF:KM is the buggiest released game I've ever played in 35 years of gaming. I've literally played alphas which were 50x more stable and bug-free than PF:KM was on its 1.0 release.</p><p></p><p>Solasta isn't particularly horrific bug-wise. It's about average. I wouldn't put it as one of the primary problems with the game.</p><p></p><p>The primary problems are:</p><p></p><p>A) Half-finished or poorly implemented gameplay ideas get put centre-stage, like wall-walking monsters being big, but also not working right, or the entire largely-pointless faction system.</p><p></p><p>B) Incomplete set of classes and pretty random decisions on how to do subclasses which lead to some fairly odd balance (and really stuff Fighters).</p><p></p><p>C) Dull, linear, and uninvolving storyline (budget isn't a reason for this - low-budget games can be fantastic here) - combined with pretty dodgy voice acting (it'd be fairer to say it's incredibly variable - you'll just get the odd well-delivered line immediately followed by a completely clunky one). The dialogue also feels translated, and not perfectly so.</p><p></p><p>D) Extremely weak visual design (this has nothing to do with budget - far cheaper games have looked far better).</p><p></p><p>Despite that, it's not a terrible game or anything. It's just profoundly 7/10, in an era when even indies produce 9/10 CRPGs from time to time.</p><p></p><p>I am interested to see if they do well enough to do a sequel. If they do, and learn from their mistakes (which won't happen if fans insist mistakes aren't mistakes), maybe we'll see the same sort of improvement we did between Shadowrun Returns and Dragonfall and Hong Kong. Returns was pretty bad, like 6/10 on a good day. Dragonfall and Hong Kong were both either 9/10 or close to it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8319178, member: 18"] No, "people" do not. BG1/2 and PST are games from the late 1990s. This is 2021. Bugs are a hell of a lot easier to find - especially if you do early-access-ish stuff (but the systems for finding them are lightyears ahead of what they once were). BG1/2 and PST were also [I]nowhere near[/I] as buggy as quite a number of recent releases, and a lot of games that get released with serious bugs now, it's not that the devs don't know they're there, it's that they want to put the game out there and making money. That was the case with both Cyberpunk 2077 and Pathfinder: Kingmaker. The devs were extremely well away that they were riddled with bugs (and, 2077's case, hysterical glitches). With PF:KM the bugs were absolutely game-breaking (which was mostly not the case with 2077, though it did have a couple). PF:KM is the buggiest released game I've ever played in 35 years of gaming. I've literally played alphas which were 50x more stable and bug-free than PF:KM was on its 1.0 release. Solasta isn't particularly horrific bug-wise. It's about average. I wouldn't put it as one of the primary problems with the game. The primary problems are: A) Half-finished or poorly implemented gameplay ideas get put centre-stage, like wall-walking monsters being big, but also not working right, or the entire largely-pointless faction system. B) Incomplete set of classes and pretty random decisions on how to do subclasses which lead to some fairly odd balance (and really stuff Fighters). C) Dull, linear, and uninvolving storyline (budget isn't a reason for this - low-budget games can be fantastic here) - combined with pretty dodgy voice acting (it'd be fairer to say it's incredibly variable - you'll just get the odd well-delivered line immediately followed by a completely clunky one). The dialogue also feels translated, and not perfectly so. D) Extremely weak visual design (this has nothing to do with budget - far cheaper games have looked far better). Despite that, it's not a terrible game or anything. It's just profoundly 7/10, in an era when even indies produce 9/10 CRPGs from time to time. I am interested to see if they do well enough to do a sequel. If they do, and learn from their mistakes (which won't happen if fans insist mistakes aren't mistakes), maybe we'll see the same sort of improvement we did between Shadowrun Returns and Dragonfall and Hong Kong. Returns was pretty bad, like 6/10 on a good day. Dragonfall and Hong Kong were both either 9/10 or close to it. [/QUOTE]
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