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Solasta: Crown of the Magister reaches 1.0!
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<blockquote data-quote="Ixal" data-source="post: 8289675" data-attributes="member: 7030132"><p>Main complaint is that you get advantage when standing higher than the enemy, even just slightly, while the enemy has disadvantage. Likewise when you attack an enemy from behind you get advantage.</p><p></p><p>When you know how to play you will have advantage every turn for every attack and when you look at other changes like to the RNG generator and read the comments from Larian its obvious that they are not happy with all the random part of D&D and want to remove rolling and randomness as much as possible. That fits with them reducing AC and increasing HP instead (without compensating spellcasters who target HP instead of AC with certain spells)</p><p></p><p>Other changes include giving every character Cunning Action as disengage is a bonus action by default. As is jumping which also does not trigger any attacks. And so far no one could explain why those changes to the combat system have been made and what purpose they serve. Considering how much Larian likes jumping ( often with AoE effect in case of the minotaurs) it seems that Larian does not like typical D&D combat and would like a much more mobile jumping orgy.</p><p></p><p>The final complain is that Laria very often uses gotcha combats. Encounters which are very, very hard unless you figure out the gimmick of this combat Larian expects you to use, like burning down spiderwebs to make the spider fall down or shoving enemies down pits in which case the combats are very easy. And if you can't figure out the gimmick you still have items way above what you are supposed to have like tons of potions of speed and several applications of Wyvern Poison at level 3. And when all else fails, barrels.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8289675, member: 7030132"] Main complaint is that you get advantage when standing higher than the enemy, even just slightly, while the enemy has disadvantage. Likewise when you attack an enemy from behind you get advantage. When you know how to play you will have advantage every turn for every attack and when you look at other changes like to the RNG generator and read the comments from Larian its obvious that they are not happy with all the random part of D&D and want to remove rolling and randomness as much as possible. That fits with them reducing AC and increasing HP instead (without compensating spellcasters who target HP instead of AC with certain spells) Other changes include giving every character Cunning Action as disengage is a bonus action by default. As is jumping which also does not trigger any attacks. And so far no one could explain why those changes to the combat system have been made and what purpose they serve. Considering how much Larian likes jumping ( often with AoE effect in case of the minotaurs) it seems that Larian does not like typical D&D combat and would like a much more mobile jumping orgy. The final complain is that Laria very often uses gotcha combats. Encounters which are very, very hard unless you figure out the gimmick of this combat Larian expects you to use, like burning down spiderwebs to make the spider fall down or shoving enemies down pits in which case the combats are very easy. And if you can't figure out the gimmick you still have items way above what you are supposed to have like tons of potions of speed and several applications of Wyvern Poison at level 3. And when all else fails, barrels. [/QUOTE]
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