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Solasta: Crown of the Magister reaches 1.0!
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<blockquote data-quote="Ruin Explorer" data-source="post: 8308191" data-attributes="member: 18"><p>Sorcerer is apparently intended as DLC. I have to admit, I dunno why. I can't think of a less-important or meaningful class when they've already got Wizard. Maybe it's because it's basically just a spin-off of the Wizard? It'll be easy to code.</p><p></p><p>Personally I've found Solasta a mixed bag. The race/class choices are uninspired, for the most part. I have no idea why they felt the need to add more DEX options to the base races lol but apparently they did. The subclasses range from the OP to the dubious-as-hell. The way they did skills is a bit confusing but maybe works better than normal D&D in some ways? Their implementation of Disengage is even worse than BG3. I don't accept that I can't "push" something that I can melee attack because it's "too far away" when it's clinging to a cliff edge in front of me. </p><p></p><p>But the UI is a lot better than BG3, and generally the combat seems to work in a much cleaner and more precise way which feels more like D&D, and there are a lot more "straight fights".</p><p></p><p>I don't think it's stellar, but... it's on Xbox Game Pass (on PC), so if you already have that, definitely try it out.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8308191, member: 18"] Sorcerer is apparently intended as DLC. I have to admit, I dunno why. I can't think of a less-important or meaningful class when they've already got Wizard. Maybe it's because it's basically just a spin-off of the Wizard? It'll be easy to code. Personally I've found Solasta a mixed bag. The race/class choices are uninspired, for the most part. I have no idea why they felt the need to add more DEX options to the base races lol but apparently they did. The subclasses range from the OP to the dubious-as-hell. The way they did skills is a bit confusing but maybe works better than normal D&D in some ways? Their implementation of Disengage is even worse than BG3. I don't accept that I can't "push" something that I can melee attack because it's "too far away" when it's clinging to a cliff edge in front of me. But the UI is a lot better than BG3, and generally the combat seems to work in a much cleaner and more precise way which feels more like D&D, and there are a lot more "straight fights". I don't think it's stellar, but... it's on Xbox Game Pass (on PC), so if you already have that, definitely try it out. [/QUOTE]
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