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Soliciting Advice & Stories pertaining to RttToEE
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<blockquote data-quote="Quickbeam" data-source="post: 398043" data-attributes="member: 635"><p>Starting this weekend, I will be assuming the DM reins for our group's campaign which is presently working through RttToEE. Those of you who know me (and my various tales) are aware of the fact that our group rotates the DM chores amongst three of our seven participants. The current DM is suddenly asking to relinquish the mantle due to RL concerns and time constraints, and I'm taking over.</p><p>I've spent the past week reading much of the campaign background material and DM notes, and already see a dozen ways to improve this awesome adventure. Sadly, I feel we've been let down thus far by our friend's performance as DM. And while I'm going to miss being a player, I'm excited to have the opportunity to help RttToEE live up to its hype!!</p><p>As a player, I've totally ignored all of the many various posts & threads relating to the campaign seen herein. Now I'm asking anyone who's DM'ed or put or character through RttToEE to offer up their advice, stories, and thoughts on how to get the most out of the adventure. Our party has already been through most of the Moathouse Dungeon, Nulb, and the fallen Temple pretty thoroughly. Much was left unexplored in Hommlet (which I intend to see corrected) and IMO the party doesn't know enough about the Temple of All Comsumption to seek it out yet. I plan of really delving into the sinister history of events surrounding the Temple and cult; pushing the players to use their social (and other more devious) skills to acquire information; and really staying on top of the action (and interaction) once the party has commenced working their way through the Ridge Mines. As I said, I'm fairly disappointed with how things have been run, now that I can see behind the DM screen and into the module. </p><p></p><p>Thanks in advance for sharing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 398043, member: 635"] Starting this weekend, I will be assuming the DM reins for our group's campaign which is presently working through RttToEE. Those of you who know me (and my various tales) are aware of the fact that our group rotates the DM chores amongst three of our seven participants. The current DM is suddenly asking to relinquish the mantle due to RL concerns and time constraints, and I'm taking over. I've spent the past week reading much of the campaign background material and DM notes, and already see a dozen ways to improve this awesome adventure. Sadly, I feel we've been let down thus far by our friend's performance as DM. And while I'm going to miss being a player, I'm excited to have the opportunity to help RttToEE live up to its hype!! As a player, I've totally ignored all of the many various posts & threads relating to the campaign seen herein. Now I'm asking anyone who's DM'ed or put or character through RttToEE to offer up their advice, stories, and thoughts on how to get the most out of the adventure. Our party has already been through most of the Moathouse Dungeon, Nulb, and the fallen Temple pretty thoroughly. Much was left unexplored in Hommlet (which I intend to see corrected) and IMO the party doesn't know enough about the Temple of All Comsumption to seek it out yet. I plan of really delving into the sinister history of events surrounding the Temple and cult; pushing the players to use their social (and other more devious) skills to acquire information; and really staying on top of the action (and interaction) once the party has commenced working their way through the Ridge Mines. As I said, I'm fairly disappointed with how things have been run, now that I can see behind the DM screen and into the module. Thanks in advance for sharing :). [/QUOTE]
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