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<blockquote data-quote="Gumby" data-source="post: 399054" data-attributes="member: 510"><p>RTWHEE is a great module, but it does tend to become kind of boring at times, unless you give the players things to do besides killl stuff. I set up a mentor/magic item trader for them in Verbobonc, threw a bunch of different not-so-random encounters at them every time they went places, and generally tried to make sure each character had something to do with the plot, if at all possible (though I mostly failed at this last one).</p><p></p><p>The Crater Ridge Mines <em>will</em> become boring after a while, if it's only run as a hackfest. At the time, I thought it was what the players wanted, so I gamely threw bugbear after umber hulk at them until I got horribly bored. The next time they left to go rest up and create items in Verbobonc, they came back to a gutted Temple of All-Consumption, with a bunch of low-level adventuring parties running around nabbing everything in sight, engaging the various temples in combat, and running for their little newbie lives away from the Champion of Elemental Evil, who was charged with "cleaning house." The secret was out. I knew it meant the PCs were going to miss out on some XP and treasure, but I made it up to them in other ways. They thanked me afterward, as the CRM had been boring the heck out of them, too.</p><p></p><p>You don't have to take such drastic steps as I did, but go ahead and have cackling cultists of opposing elements run past the party every so often, hacking away at each other for the "Glory of the Fire Temple!" and whatnot. Keeps things interesting, and if your players are sneaky and diplomacy-minded, they can get a good mercenary thing going (ala Clint Eastwood in <u>A Fistful of Dollars</u>, where he works for both sides and kills everyone).</p><p></p><p>In any case, liven the damn volcano up a little.</p></blockquote><p></p>
[QUOTE="Gumby, post: 399054, member: 510"] RTWHEE is a great module, but it does tend to become kind of boring at times, unless you give the players things to do besides killl stuff. I set up a mentor/magic item trader for them in Verbobonc, threw a bunch of different not-so-random encounters at them every time they went places, and generally tried to make sure each character had something to do with the plot, if at all possible (though I mostly failed at this last one). The Crater Ridge Mines [i]will[/i] become boring after a while, if it's only run as a hackfest. At the time, I thought it was what the players wanted, so I gamely threw bugbear after umber hulk at them until I got horribly bored. The next time they left to go rest up and create items in Verbobonc, they came back to a gutted Temple of All-Consumption, with a bunch of low-level adventuring parties running around nabbing everything in sight, engaging the various temples in combat, and running for their little newbie lives away from the Champion of Elemental Evil, who was charged with "cleaning house." The secret was out. I knew it meant the PCs were going to miss out on some XP and treasure, but I made it up to them in other ways. They thanked me afterward, as the CRM had been boring the heck out of them, too. You don't have to take such drastic steps as I did, but go ahead and have cackling cultists of opposing elements run past the party every so often, hacking away at each other for the "Glory of the Fire Temple!" and whatnot. Keeps things interesting, and if your players are sneaky and diplomacy-minded, they can get a good mercenary thing going (ala Clint Eastwood in [u]A Fistful of Dollars[/u], where he works for both sides and kills everyone). In any case, liven the damn volcano up a little. [/QUOTE]
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