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Soliciting Suggestions for Summon Nature's Ally
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<blockquote data-quote="Alchemist" data-source="post: 1511054" data-attributes="member: 6594"><p>My fiancee plays a druid in our party that is just verging on 7th level now. She got the most mileage out of wolves (for SNA 1) and Hippogriffs (for SNA 2) for pure combat butt-kickery. A dire badger was summoned once to dig them out of a collapsed tunnel, and a small water elemental was summoned to help put out a building that was on fire.</p><p></p><p>For all summonings in combat, she would normally send them to the back line of the enemy to harry their casters and ranged combatants, especially casters.</p><p></p><p>The trip ability of the wolf is a bonus, knocking them down and keeping them down makes it hard to do much.</p><p></p><p>Hippogriffs have mobility (flight), a large size to gum up enemy movements and a viscious attack array that is very effective against light/medium armoured opponents at low levels.</p><p></p><p>Again, she would do her best to summon them as far behind enemy lines as possible and wreak havoc with their rear lines. The short range makes that difficult, but at higher levels it's not so bad, and using giant apes and dire wolves for SNA 3 (when you get there) adds a reach critter and an even more impressive tripping machine to the mix.</p></blockquote><p></p>
[QUOTE="Alchemist, post: 1511054, member: 6594"] My fiancee plays a druid in our party that is just verging on 7th level now. She got the most mileage out of wolves (for SNA 1) and Hippogriffs (for SNA 2) for pure combat butt-kickery. A dire badger was summoned once to dig them out of a collapsed tunnel, and a small water elemental was summoned to help put out a building that was on fire. For all summonings in combat, she would normally send them to the back line of the enemy to harry their casters and ranged combatants, especially casters. The trip ability of the wolf is a bonus, knocking them down and keeping them down makes it hard to do much. Hippogriffs have mobility (flight), a large size to gum up enemy movements and a viscious attack array that is very effective against light/medium armoured opponents at low levels. Again, she would do her best to summon them as far behind enemy lines as possible and wreak havoc with their rear lines. The short range makes that difficult, but at higher levels it's not so bad, and using giant apes and dire wolves for SNA 3 (when you get there) adds a reach critter and an even more impressive tripping machine to the mix. [/QUOTE]
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