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Soliciting tips for a solo Dungeon World game
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<blockquote data-quote="darkbard" data-source="post: 7936398" data-attributes="member: 1282"><p>Folks, recently my wife and I moved and we're looking to fill the resultant gaming gap (not much interested in remote gaming) with a solo game for a system we've not yet played but have great interest in: Dungeon World. We're familiar and enthusiastic about the precepts of collaborative and player-facing systems in the vein of PbtA and BitD and have sought to incorporate many of those elements (play to find out, fail forward, draw maps but leave blanks, drive your character like a stolen car, etc.) into our 4E D&D game over the past half-decade. Nevertheless, that game is built upon multiple PCs in cooperative roles, and this experience would be built around a single player and GM. What advice would you give?</p></blockquote><p></p>
[QUOTE="darkbard, post: 7936398, member: 1282"] Folks, recently my wife and I moved and we're looking to fill the resultant gaming gap (not much interested in remote gaming) with a solo game for a system we've not yet played but have great interest in: Dungeon World. We're familiar and enthusiastic about the precepts of collaborative and player-facing systems in the vein of PbtA and BitD and have sought to incorporate many of those elements (play to find out, fail forward, draw maps but leave blanks, drive your character like a stolen car, etc.) into our 4E D&D game over the past half-decade. Nevertheless, that game is built upon multiple PCs in cooperative roles, and this experience would be built around a single player and GM. What advice would you give? [/QUOTE]
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